June 2020
Passive: Add slight speed boost maybe 2% to 3%.
Tactical: Remove slow effects caused by equipment/ gunfire and add 5% fortify perk for duration of stim pack. Increase time to receive tactical to 15 seconds. Add speed penalty after tactical wears off
Ultimate: Add 5% fortify perk to all who use jump pad for limited time and remove slowing effect of bullet and equipment hits. Increase speed by 5% to 10% for limited time.Add speed penalty after tactical wears off
Reasoning.
Passive: Octane was introduced as the fastest character in the game, but since his introduction has failed in the category being beat out and/or matched by characters like pathfinder, bloodhound, and wraith. Giving him a slight speed boost would be natural for the character and making it just a slight edge would keep from making his speed too over powered.
Tactical: In any other game an adrenaline shot is going to give you more health not less. In real life a shot of adrenaline is going to bring your pain tolerance way up and increases your energy. So adding a slight fortify boost with a nulling effect to bullet hits makes sense. Having a penalty also works as a good balance but also simulates the real life impact of coming off of an adrenaline high.
Ultimate: adding the tactical ability to the ultimate jump pad, gives octane more kit for assisting in team play and would be a good balance for characters like gibraltar and watson. Allowing a team to push fortified areas, more easily for a limited time. This also allows for players to better surround a building while push passed the defenses and having the penalty after time out means the team would have to move quick and tactically before putting the game back in favor of the defending squad.
June 2020
June 2020
June 2020
The other issue with that is from a developers perspective. The game has glitches now. Respawn would have add a special designation for the legends in your squad that is separate from everyone else. This would cause a potential issue were your team takes the hit instead of the enemy. It is also inconsistent with how Respawn treats there ultimate abilities. anyone can use a wraith portal, wattson pylon, octane jump pad, pathfinder zipline, I mean you get the point. When their is a kit ability that benefits your team in a non damage dealing way. Then anyone can use it. It is a very important part of balance. That is why I think the fortify buff is good. When you push a defense heavy team you are pushing a team with a fortify perk that gives a 15% buff. A smaller percentage buff is only going to save you from 1 or 2 bullets. For example a player with full health and no shield would have a total health of 100 with a 5% percent increase in health that amounts to 5 hitpoints, no weapon registers damage that low, at best it might save you from a single bullet overall. at the max health scale you have a health of 225. that means at max you get a boost of 11 hitpoints, your weakest guns will hit for 11 points. that means at max health this is only going to save you from 2 maybe 3 bullets if you are lucky. Those abilities also come with a penalty at the end of the ability in the form of speed reduction. If that reduction is large enough. You the advancing player are now at a major disadvantage, mobility is a very important thing when it comes to winning gun fights in this game. So, if you use that ability recklessly it is going to cost you match up instead of helping you win it. It also means that the team pushing needs to do so fast. Or the person trying to leave the fight needs to get out of their and to a safe place to heal fast.
June 2020
I think a good buff is if octane is stimmed his ads movement speed increases. So slow ads weapons like lmg and ar now move as fast as smh and pistols. Smg and pistols now move even faster
June 2020
June 2020
June 2020
June 2020