July 2019
First off, I love the change for her tactical. However for some reason I find that the orange glow around enemies to be dimmer than it used to be. This has made it difficult to see where enemies are when looking around with a very close up FOV. Maybe increase the hue density?
Another issue I have with her tactical is that after the scan, it tells me how many enemies there are after 2 to 3 seconds(?). I feel like that timing takes too long. Maybe shorten the timer on the enemy detected 'warning' sign, and also have a loud audio cue for each enemy that gets scanned. Maybe a better visual cue as well, i.e. when an enemy is scanned, a larger diamond rotates and shrinks in the direction of the enemy, and has small pulsations (sort of similar to Kinessa's ult in a game called Paladins).
A MAJOR issue I have with Bloodhound's tactical is that flyers are detected as enemies. I don't know why that is, but that has thrown me and my teammates off many times when the sign flares up and says Enemy Detected.
A change is needed for Bloodhound's ult as well. Personally I'm not a big fan of flyers and loot bots being highlighted red when the ult is activated. Maybe make them green? (Though that might be another issue for colorblind people).
Another change to Bloodhound's ult is for loot to appear as they are. I'm tired of seeing a blue armor look white when I could really need a blue armor. It causes hesitation in a game that requires quick movements.
July 2019