Just a list of potential revenant buffs that have crossed my mind or been discussed around. This is not a suggestion that he receives ALL these buffs but that some of them COULD be good for his build and wanted to list them where dev team could potentially see.
- ability to cancel death totem and return early.
- allies receive revenants passives while in shadow form (climb high, fast crouch)
- ability for allies to activate death totem when they are not near totem, could have a specific range to prevent abuse. Allies are showed the interact button prompt to activate death protection shortly after it is activated for 4 seconds. or perhaps he activates it for his team when using it himself. this could be honestly helpful in general because many allies forget revenant even has the totem and either guns forward or doubles back after shooting and just makes it a * show of clumsy clunk.
- better climb height.
- revenant doesn't make noise when reviving allies (added to passive)
- revenant can wall run. -> If that's too much, perhaps only when in shadow form.
- increased ultimate duration
- highlight enemies ontop of silence orb. -> only if they stay there or push through, does not persist.
- improve climbing in general so he doesn't slow down as much near top height
- faster climbing, as in more height gained faster
- ability to glide/slide/maneuver over small obstacles quickly, like hoping over a counter, ledge or railing (added to passive)
- cling to walls / stop climbing midway and hug wall, able to use gun while doing this (added to passive). Imagine a revenant climbing up the side of a wall, hiding there, then shooting someone while clinging to it when they walk through a doorway bellow them. or climbing up a ridge partway to snipe at an enemy slightly out of height reach otherwise.
That's all I can come up with from discussions, hear say, forums, and simply pondering on what would generally fit his character.
Hope something from here catches a dev's eye or sounds great in concept.