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Legend Animations Can Be Faster

by Cabowse
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Original Post

Legend Animations Can Be Faster

Champion

I think that this is quite universal for all of the different legends but some of the animations can be a little long and can sometimes really adverse your experience with the legends, hopefully if you gave all of the legends the same treatment then it would balance it out.

 

Bloodhound

 

Eye of the all father Tactical scan animation 30% faster

 

Beast of the Hunt Ultimate activation animation works 50% faster

 

Gibraltar

 

Gun shield Passive activates 35% faster

 

Dome of Protection Tactical throws down 35% faster

 

Defensive Bombardment Ultimate bombardment comes 30% faster after the ring activates.

 

Lifeline

 

D.O.C Heal Drone Tactical will start healing 30% faster

 

Care Package Ultimate animations and drop time remain the same.

 

Pathfinder

 

Insider Knowledge Passive works 30% faster

 

Grappling hook Tactical fires 20% faster

 

Zip-line gun Ultimate activates 20% faster

 

Octane

 

Stim Tactical remains the same

 

Launch pad Ultimate throws down 50% faster

 

Wraith

 

Into the void Tactical activates 50% faster (cooldown 4 seconds longer as minor balance)

 

Dimensional rift Ultimate activates 50% faster

 

Bangalore

 

Smoke Launcher Tactical fires 20% faster and smoke activates 30% faster after reaching destination

 

Rolling thunder Ultimate Missiles come down 20% faster and explode 20% faster after hitting the ground

 

Caustic

 

Nox Gas trap Tactical drops 30% faster and primes 50% faster (cooldown on traps 4 seconds longer per trap)

 

Nox gas grenade Ultimate remains the same.

 

Mirage

 

Psyche out (decoy) Tactical remains the same

 

Vanishing act Ultimate activates 50% faster 

 

 

For me even though I don't particularly main any one character I find that the character animations for some characters can often feel sluggish and out of place in a fast paced shooter, hopefully these tweaks would make the game feel a little more zippy and wouldn't adversely swing the balance in any one characters way.

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Re: Legend Animations Can Be Faster

★★★★★ Novice

Even though I agree with you that these changes happen, it would be ANNOYING AF when you're in a fight and 3/4 different teams pop up (considering you've been there from the start), you'd have no time to rotate or leave the area, since the current bombardment times and delays for everything allow you to only just escape the area, also, i think the devs have had delays on ultimates/tacticals so they don't become overpowered, but there is still ways around activating things. E.G activating bloodhounds ultimate on a zipline, its instant. 

 

Ultimate's speed should stay the same, but tactical speed for some characters do need adjusting. for example wraith, it takes a good 2-3 seconds to activate, and half the time you've got enough time to turn around and look at the enemy for another second before you're just about to phase and you get shot. 

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