July 2019
Her Q ability takes too long to set (especially with the delay *after* placing them), and it's very easy to bypass by shooting the pylons.
Her ultimate is often more detrimental to the team than not with grenades (why does it make them blow up in mid-air instead of disabling them???), and the shield regeneration it offers is entirely negligible, you can pop a shield cell much faster than the regen it offers.
About the only thing I've seen her accomplish is to counter Bangalore/Gibraltar ults.
Which means her passive - getting to spam her lousy Q and barely-useful Z more often - doesn't feel any good when neither of those things are good themselves.
I mean, I guess I'm glad the effort was clearly focused on making sure she wasn't OP - nobody likes "power creep", not really - but I think y'all went a little far.
July 2019
July 2019 - last edited July 2019
The only way it's going to repair 1 bar of your teammate's health is if you're camping in a corner for a solid minute. It's just not worth it. Even Lifeline's heal rate takes a good long while to do, and every time teammates stay in 1 spot to make use of it, it makes them vulnerable.
And that's on Lifeline's Q, not her ultimate.
Pylons in buildings are not difficult to shoot or grenade. And how long are you spending inside a building, anyway?
July 2019
July 2019
July 2019
July 2019
The thing I hate about her is that they took the worst element of Pathfinder (visual components ot the model that you cant actually hit) and stuck it on a character the same size as Lifeline :S