February 2019
Caustic Buff Recommendations:
Summary
The outlined recommendations above do not all have to be applied and they could even be further modified to fit other functions. Several of these recommendations have synergy with one another and it is recommended that these all be employed so that Caustic has greater utility. All of these recommendations do not take into account other legends that may be in Caustics squad and/or the legends that will be affected by any of these changes. Also, these recommendations do not take into account the weapons that players are using (except for New Gas/Poison Mechanic #5: Weapon Debuff and New Gas/Poison Mechanic #6: Weapon Buff). The idea behind these recommendations is to bring Caustic up in terms of utility and versatility.
February 2019
It might be nice to add his passive to the team members.
February 2019
I don't think it would be fair to completely buff him. I mean he is able to throw out 6 cannister of poison gas plus his ult adds even more to that. He can use a small buff but no to this extent.
February 2019
As he stands now he isn't much of a "trapper". Me personally, I use his canisters to monitor player moment through nearby buildings. Seeing as the gas traps have low potential to kill a player outside of combat, I just watch to see which ones detonate to gain a rough idea of where players are.
If any buffs like these are implemented I think that it would allow him to better fill a specific roll. Whether that remains as a "toxic trapper", or if he is reclassified as something else. It's just that right now he is not competent to fit his current classification.
February 2019
February 2019
I think it'd be interesting if Caustic's smoke only dealt damage to health (not shields), but would deal damage UNDER shields. It would threaten even the most decked-out enemy team with death, since once they run out of health, they die, even if they had full armor and a helmet on. Health is also much harder to recover than shields in a fight, since Syringes take longer to administer than Shield Cells.
It would add a bit more bite to his smoke without making it more powerful early on in the match.
February 2019
Because they would be literally breathing it in.
I had had an idea that it would be corrosive to armor at the very least in a way that amor would melt off extremely quickly while in the gas.
Your version makes sense too because because they are breathing without a filter. Maybe pathfinder is the exception.
February 2019
I still agreed but keep on mind his gas trap have small range and they can stack dmg too and little bit blind to see if they are In the gas with caustic it doesn't effect it because of passive it can highlighted enemies In gas don't know can other caustic enemy see other caustic enemy because his immune own traps.
February 2019 - last edited February 2019
I like the size reduction and maybe give the gas damage straight to the health/extra damage on armour.
But what i really want is his ultimate to be in a weapon instead of a grenade. I mean the fact that hist ultimate has a grenade range is horrible, why "deny" area with a slow * tick damage using his ult if i can just throw a normal grenade and force everyone to run?
If it had more range i could use it to force people out of camping spot, while i can keep my "camping spot", as a defender that should be his play style, staying in position and defending the area.
That would fit his play style and also give him the option and make his ult more interesting, i use it to force people out of a place or i run them down use it on our feet and make use of my passive?
As it stands his ultimate is.... bad. even if you change the damage it does.
February 2019
I would like to see the traps be able to stick to any surface.