February - last edited February
I'm going to get right into it for the sake of keeping it entertaining:
Passive: increase his speed and invisiblity effect while being knocked down and ffs remove the animation of
Mirage playing dead and instead just make a decoy of Mirage being knocked down.
Tactical: should have 2 charges (like Bangalore) so he can send 2 decoys.
Ultimate: implement the dummies party to his ultimate and keep the invisiblity effect.
Passive: the ability to fire while Sprinting.
Tactical: his stim should make him even faster if he kept on running in the same direction.
He only needs his scanning animation time to be reduced.
Passive: Reloads weapons 5% faster.
Ultimate: her rockets needs to explode a little bit faster.
Ultimate : needs to have more slots for items and the model needs to be different that standard care package models.
She only needs her speed boost back when ulting while phasin.
His gas needs to be thicker and he should have a clearer vision while in the gas. Also reduce the negative effect on his teammates.
Passive: Increase how much he can climb a little bit and remove the slow effect when he is about to reach his climbing limit.
Tactical: Increase the radious of it a little bit and increase the damage to 15. (Maybe additional 5 if it is a direct hit?)
Ultimate: When using the totem, You will keep taking shield damage like a normal person. When you die you will respawn as the shadows in fight or fright event. You can't use your weapons or abilities and you will have 30 HP except for Revenant who would still be able to use his weapons and abilites and would respawn with full health as a shadow. HP and death protection time extends when you kill someone. And the range area of the totem should be increased a lot.
Pathfinder grabble should have a longer cool down.
Octane should have low profile perk (If they implemented my buffs on him)
February - last edited February
I can agree with most of these. A few changes though.
Mirage, Octane, Bloodhound, and Wraith I agree with.
Bangalore is in a balanced state and I don't think she needs any changes.
Caustic, I feel his passive to a degree should be provided to his allies so they aren't completely hindered in his poison.
Lifeline I suggest giving her the AOE heal from the dummy event as her ultimate and then change her tactical to something different like providing her passive shield in front of her and her allies.
Since it would be in her tactical then it could be removed from the passive (Which sometimes hinders players because it can be seen through buildings.) and they can buff her passive in a different way like providing a 25 heal to the shields or a little more health when she revives someone. This would make her a bit more enticing to play with all the Gibraltar buffs that's been making her feel lack luster.
As for Revenant, I'll agree to the passive and the tactical but definitely no to the ultimate changes. No one is going to want to turn on their teammates after dying. Fun concept but if you, as a shadow, down an ally and then your team still wins the fight, it creates bad blood and distrust. Someone might just choose not to rez or respawn you afterwards and it'll be best to keep toxicity as low as we can.
I agree with most of these too but I also think Gibraltar's arm shield thing should have less health, he's had so many buffs recently when he's already too strong.
Obviously he's too op at the moment though because it seems that every team I fight against has a Gibraltar and most of the time I end and losing just because he's got too much health and it's almost impossible to kill him.