March 2019
Does it matter? They'd have the same hitbox if there were horses.
I LOVE Caustic, I love playing the tactician who plans ahead, and sets a bed of nails for the enemies to lay on; but that philosophy falls short on Caustic as he stands right now.
If I go WITH my team, and we drop somewhere that isn't *, bunker, or slums; I'm probably dead within 2 minutes.
Within those 2 minutes, I am an enormous floating target, sluggishly (from my perspective) searching for a weapon as I watch Wraiths, Lifelines, and Bangalores zipping in and out of combat. One way or another, if there's not a building without windows/too many doors, or a shotgun on drop... I'm dead.
P2020? No problem, 18 a shot isn't bad when you can literally spam the entire clip from 100m away and still land every shot on me. On top of that, and this is a player error, however an option to change would be nice, but on top of that, I'm probably walking, or crouching away because shift is a toggle, which my muscle memory disregards in the midst of combat. Particularly when I'm trying to scuttle away as a mountain with no defensives.
So my only option remains: Hold my team hostage and MAKE them go bunker or somewhere convenient for me, or drop early. I'm going to be an inconvenience either way, and that's before I blind them with my own gas.
So, from your friendly neighbourhood meatshield with the health of a rogue, PLEASE CHANGE SOMETHING.
March 2019
March 2019
they wont fix it .. simple . play or leave it .. no offence
March 2019
March 2019 - last edited March 2019
He should use gas grenades instead of traps, more usefull then traps at open areas, and "you can carry more grenades"(like lifeline carry more syringe), like ultimate with smaller area. 3 grandes in your pocket. Ulti big area...
First no effect on your mates the gas. Ofc no effect on enemy team as well, if they have caustic.
2 way to approach this question.
Large area effect small dmg...
or opposite
Small area effect high dmg...
( I prefer first version.)
Pick one.
Traps useless like this, easy to see them, easy to take them out.
If you change them to be invisible should help the trap way,
but how would ingame invisible stuffs, like traps?
(Only viable way for traps be invisible)
Hitbox problem obvious.
March 2019 - last edited March 2019
Delete this mistake thx.