April 2019
Thanks Fonz
April 2019
I can't see how you'd rate Mirage's passive as anything but totally useless....it doesn't fool anyone and doesn't benefit the player at all.
April 2019
Mirage's passive? Yeah, kind of useless. Only useful in fringe situations, eg with Bangalore's smoke, or if the enemy is a total noob.
April 2019
Actually I'm thinking I might like Mirage's ult more for flanking and pinching. I haven't tried it like that yet and I think it might be good for that.
April 2019
Mirage feel's more like a sniper legend to me with all his skills. When you try think about it, even his "useless pasive" starts make sense.
On longer distances you can hardly tell, where that downed blur went, holo is much harder to recognize and ulty is great possitioning tool.
I've been using him like that several times and I have to say, this way he realy works - not only with sniper, even with single-fire hemlock + 3x or 2-4x scope he's better than on close range.
April 2019 - last edited April 2019
@cheatercheater00> Although I agree with you in many things, especially in the tactical approach wich I also prefer, I have to disagree with you in some aspects.
For me, Gibraltar is much more generally applicable than Caustic, which is greatly limited in the usability of his gas (nox gas, not farts). Simply "conjure" a bulletproof barrier wherever you like is, in my opinion, a great thing to use on many occasions, as well as his loyal Gun Shield.
April 2019
Wow great point about Mirage sniping @RandomCZ. But I don't agree about caustic. His fart ability is very useful in getaways as there's always some sort of area you can select out in order to make people pay a lot if they follow you through. Great getaway tool imo. I don't think his ability needs a lot of planning.
April 2019
In fact I might uprank his ability as strategic since it allows you to change the shape of the map, hmmmmm
April 2019
@cheatercheater00> For clarification, I didn't meant a lot of plannig - just some time. When you go place some traps in the vicinity, it delays you for seconds, which means your mates are much further or they have to wait on you. Not many random team mates are willing to wait, till you place some traps behind, which separates you and its further disadvantageous.
Traps as getaway tool it feels to much situational as in more open fields you can easily avoid them or when not placed behind cover you can disable them.
Ulty is as getaway tool somehow better, coz it covers bigger area and you can disable it (if not Wraith), but is still easy to avoid in the open.
April 2019
I disagree. Often when I'm chasing after a Caustic they'll just keep dropping those in the way without turning around or stopping and I have to run through the traps to get to them, or make a biig circle. And even in an open field you can make measurable impact. For example, the open space area between the bunker and the air strip. At first you think it's open so they don't matter, but if caustic and you are both running in a valley between two hills, and he drops those, the only thing you can do is to go through them and take damage and then he kills you, or you have to climb one of the hills and continue that way, and by then you'll have lost him. Not good in my opinion.