Immortals of Aveum – Update Patch Notes

by EA_Illium

Original Post

Immortals of Aveum – Update Patch Notes

[ Edited ]
Community Manager

Greetings Battlemages! 


We’ve got an exciting tech update coming to you in patch on May 24, 2024. Immortals of Aveum™ is the first game to implement AMD FidelityFX™ Super Resolution 3 (FSR 3) on PlayStation 5 and Xbox Series X|S! Console and PC players alike can now take advantage of FSR 3’s super resolution temporal upscaling, advanced frame generation, and built-in latency reduction technology to boost framerates and game performance. This update also extends FSR 3 support for Variable Refresh Rate (VRR) monitors and TVs on all platforms AND rolls out HDR (high dynamic range) on PC.


Now all Immortals of Aveum players can enjoy better quality visuals, improved framerates, and improved game performance on an even broader set of hardware thanks to AMD FSR 3 and our incredibly talented partners at Enduring Games. Read more about today’s update in this blog post.

As always, we’re grateful to each and every player who has spent time in Aveum. It’s your love for this game that fuels our studio. Please keep sharing your feedback, thoughts, and suggestions! 


Key Updates: 

  • Immortals of Aveum is now running AMD FidelityFX™ Super Resolution 3 (FSR 3) on PlayStation 5 and Xbox Series X|S, and PC!
    • FSR 3 uses a combination of super resolution temporal upscaling technology and advanced frame generation to deliver smoother framerates, better image quality, and improved game performance.
  • On PC, AMD FSR 3 has been updated to a newer, better version which further improves visual quality and performance of its temporal upscaling. 
  • On console and PC, the FSR 3 update also extends support for Variable Refresh Rate (VRR) monitors and TVs, which can improve frame pacing to help reduce judder or screen tears
  • HDR (high dynamic range) support is now available on PC to enhance players’ gaming experience with more detailed and realistic visuals. HDR arrived on consoles in the previous game update, patch
    • HDR is set to ‘off’ by default and can be adjusted in the Graphics menu. 
    • Known Issue: After the user sets HDR to ‘on’, closing and relaunching the game causes HDR Mode to turn ‘off’ while the toggle button continues to display ‘on’. We’re working to release a hot fix for this as quickly as possible. 
      • Temporary Workaround: When relaunching the game, toggle HDR to ‘off’ > save settings > toggle HDR to ‘on’ > save settings

Console Updates:

  • New display settings have been added on PlayStation 5 and Xbox Series X|S, allowing players to toggle frame generation and V-Sync selections. 

PC Updates:

  • Fixed an audio bug when switching language settings in game. The game will now apply the correct audio voice over for the selected language.  
  • Updated to NVIDIA DLSS 3.7 and NVIDIA Streamline 2.4 which can help further improve image quality and game performance for PCs utilizing the latest NVIDIA RTX GPUs.
  • Fixed a rare issue with NVIDIA cards that could cause the game to crash when using Alt+Tab.

Misc. Changes & Minor Fixes: 

  • Addressed minor bugs and progression blockers
  • Addressed instances of occasional crashes 
  • Minor addition of localized text 

See the previous update’s patch notes here

  • Find the original blog here.


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