Trial of Hot Doom #$%!

by FishingAddict24
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Trial of Hot Doom #$%!

[ Edited ]
★★★ Apprentice

Wow! This trial is difficult. I have tried with the citron and imp, I've done it about 50times and made it to the last set of hot plates. I've watched a few youtubes on this and it seems like the best way to go is two positions at a time. I'm having a really hard time with this for some reason. Did anyone else have severe frustration with this trial?

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Re: Trial of Hot Doom #$%!

Hero (Retired)

It took me about 90 minutes to complete the Trial of Hot Doom.

 

Ultimately I chose a Rose with a Speed Upgrade because she has a slower, longer jump but some people have also had luck with the Imp and his double jump ability.

 

Essentially the best advice I can give you is that you will first need to ignore the timer; paying attention to it at first will only add stress so ignore it until it's time to pay attention to it.

 

What you will need to do is concentrate on tackling each section in order to learn the proper jump timing and where you need to aim for your landing until you have done it so many times that you can sail right through it without hardly a thought or error. At this phase you aren't worried bout finishing, the timer or even getting to the next safe area- just concentrate on figuring out the correct timing for the next jump and the next landing point.

 

At no point should you pay attention to the timer or try to rush during this learning process- not even when you reach the final set of platforms.

 

Once you can reach the final safe area, where the "finish line" (or circle) is located, that is the point where you can start worrying about the timer. Once you know the proper sequence of timed jumps and landing points then you will need to work on dong it fast enough to make it to the end.

 

The key is to pick your character and to stick with it- if you change characters you may need to relearn the jump timing and landing locations all over again but the real key to avoiding frustration is to literally take it as the puzzle challenge it is and tackle it one jump at a time rather than looking ahead or watching the timer.

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Re: Trial of Hot Doom #$%!

★ Guide

Trial of Hot Doom was pretty difficult. The intervals at which the plates move synchronize so perfectly with the Imp's double jump that no matter what you always seem to land on the hot plates D:

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Re: Trial of Hot Doom #$%!

★ Apprentice

90 minutes? really? I completed every single trial under 20 minutes

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Re: Trial of Hot Doom #$%!

Hero (Retired)
Hot Doom was my first Trial and I wasted a bunch of time experimenting with different characters.

Also bear in mind that for me my first Trial was also the first Set of Trial keys ever given out; at the time I was doing Hot Doom nobody else had done it and there weren't any YouTube video guides or tips you could look over to figure things out ahead of time.

Players trying to do the Trials now have the benefit of being able to watch and learn from those who came before them.
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