July 2019
As I saw that I can finally select the server location without the trick and I can see your currently connected server, I was really happy. But already in the frist few games the truth hit me really hard. nothing changed with the latency problem, absolutly nothing.
the game try to tell me I am connected to "frankfurt 1" with 24ms latency. the strange thing is, that my friend is at the same time connected to "amsterdam" and we play at the same match. so we play on 2 different server the same match? really inefficient or just a lie.
so i start the resource monitor and check where are the connections go to.
match 1 = server location: seattle, latency over 200
match 2 = server location: seattle, latency over 200
match 3 = server location: seattle, latency over 200
and again again again.
restart and/or server change didn't change anything.
its just a little frustrating try to play a shooter with that high latency. missing shoot, lagging, death without reason and more.
what is the future plans for this game? wanna try to fix the game/netcode, build some real worldwide game server and make the game playable for the rest of the world? establish the game as a long-term product? or do you want to let the game die slowly?
frustated gamer/player wont come back just because you release a new season with the same creepy latency problem. and this guys who give the game a second change see this disappointment, leave and never come back.
i know, its a flaming post, so please roast me for it.
my english is bad, i know it, you know it now too
cya at the next patch (maybe)
July 2019
July 2019
July 2019 - last edited July 2019
@AnlbrdI agree, but test it. The game say something else.