October 2019
October 2019 - last edited October 2019
@Professor_Doggy
That's incorrect.
It's not 50 v 10
It's 20 vs 10. At the end.
Fight or Fright lobby is only 30 players total.
October 2019
October 2019 - last edited October 2019
Yep this game mode is extremely frustrating to play. I get nothing but hit markers or the bullets doesn’t register and get instantly killed by one hit. After killing the guy earlier. He gets his revenge cause the game gave him training wheels for noobs and the game audio is crap so I didn’t hear him coming from behind.
Why cant the shadows just hunt normally not just ping every location for them to overwhelm someone. Just way too easy to win as shadows.
Though as shadows I hit someone with level one armor and it’s not giving me an instant kill but I get instantly killed by one hit when I’m alive. Too many inconsistent moments in this mode.
Edit: Came close to winning but had to kill a shadow to get to the ship and of course the noob marker made 6 shadows flock to my location and I was killed with the shadows winning another match.
October 2019
Ez pz as Mirage few times, as Watson. It is doable took few games
October 2019
Also give 100 hp to shadows way to weak till you mass up even then if ppl team up before last 10 its game over
October 2019
It's actually quite easy to win as a legend if you use your brain a bit, already won twice, and it's not that easy to win with a shadow and shadow dmg is perfectly fine...I seen every possible legend getting in that ship, it's all about strategy, situation awareness, getting proper equipment by killing other legends, and always being on the move because every-kill is showed on the map.
I love this event.
October 2019
I agree entirely with this. And I have come prepared with some solutions( that would most certainly need tweaking):
-Perhaps the EVAC ship has weaponry that targets the shadows so they can't camp it easily.
-Their melee attack do half the damage it does now, making it possible to survive a lone shadow if the player is unarmored.
-Perhaps remove the auto-lock, meaning they would have to aim to hit you. Not just get close and swing away
-Reduce the speed, perhaps removing sliding so they cant reduce their profile
-Make them more visible, more glowing smoke and making the orange lines brighter.(maybe make them louder and more audible if the visuals need to remain)
-increase the bonus from killing them (more health and a little shield) so its not just a signal flare for more enemies.
- Maybe remove predator-vision (so a player could hide if a horde is after them)
Now, none of these are perfect fixes. There needs to be a nuanced fix for this, not just a single band-aid. Blending some of these together may make them more viable, or maybe these are all just too far in the other direction. The shadows should be powerful, don't get me wrong, but as they are now they are over-powered. The final conflict should not come down to 10 people with niche combat abilities fighting nearly two dozen super soldiers.
October 2019
October 2019
The problem is your logic is flawed. Zombies are weak but numerous, while the shadows are strong but numerous. So it's not the same at all. Your gun is rendered a non advantage by their speed and your armor and health are rendered a non advantage by their damage. So the shadoes have literally every advantage afforded them without any counter balance for Legends