August 2019 - last edited August 2019 by EA_David
Okay, first of all, I work in securities, for $18 per good idea, you can hire me! I am in Santa Monica, and I would be happy to drive over to your office in Playa Del Rey. My advice here is free, so Drew, buddy, listen up:
- If you are worried about “freeloaders” that means you have set the price too high for a majority of your market.... Consider lowering the price in $3 increments until you achieve the desired result. Better to have 10 players buy an item at $9.99 than than 5 players buy an item at $18. You currently don’t offer enough product to entice your big spenders, and your prices are too high for a majority of your player base it seems. Some changes are needed.
- Hire someone/a team to overhaul your store page. You really ought to be selling 10-20 items per week to start (would love to see 30-50 skins per week eventually). These should be significant items. The store currently offers very few options, with very little variety, and a lot of simple color re-skins. It is truly the definition of “uninspiring.” The uprise surrounding the Iron Crown event is because you are finally offering significant skins and content. If I were a team leader I would be saying to myself, “Every skin needs to be as good or better than these skins!” Also, like Wraith’s heirloom set, I would have just mixed Bloodhound’s into normal packs and left it alone. It makes them feel truly special.
- Consider breaking skins up into pieces. God, I loved that about DOTA! You could buy a complete set for $6-$20, or you could just buy the $3 arm guards for a cool Wraith skin, and match them with different helmet skin you won for free from playing so long. That gave you a true feeling of customization and insured that you would always look more unique than someone purchasing full sets. Consider this: a complete set costs $14, each piece costs $3. If there are 5 pieces for each set, piece-by-piece that is $15! A nice little bit of capitalism that isn’t going to cost you fan base love.
- The customer is always right. There are so many options coming up and you are about to lose everyone. I personally am considering Modern Warfare, and once I start playing that (sorry, I am 30, I don’t have time for more than 1-2 games at a time), I probably won’t be coming back. Drew’s reactions to people makes it seem like you are the only people on the market... I got some bad news for you... Borderlands 3, Modern Warfare, and Cyberpunk 2077 don’t care about your feelings on certain “*” in the forum.
-The customer is always right. They pay you. Listen.
Good luck Respawn. You are gonna need it.
- A concerned fan that has spent a lot of money on your game and generally loves it, but thinks you are messing up a good thing....
August 2019 - last edited August 2019 by EA_David
@Dragan505 Honestly if skins were cool and priced right, I would totally of bought them. I bought several things on Fortnite and didn't regret it at all, and that was because all the cool skins were within 8-10 or so.
I see $20 for a skin, and like $130+ for the Bloodhound item, and decide to only get what I can for free. I'm not trying to be a freeloader, ahat, or anything. I'm trying to watch spending and be more realistic.
August 2019 - last edited August 2019 by EA_David
@Midnight9746 exactly what I have been saying to everyone who wants to accept the "oh EA/Respawn need to make money somehow", like we all get that, and we all want to spend money on their games but for $18 a skin? I'd rather mail a bag of you know what to their building for that much.
If they priced items more reasonably, I would spend more money on that than just spend a lot on one item.
I'm sure they would earn more money this way too as many people would rather spend $10 more often than spending $20 ($18).
August 2019 - last edited August 2019 by EA_David
@iBlockHead I believe the you know what you're talking about is a candy shaped a certain way and yeah people have gotten those to send to others, and some are willing to pay $20+ shipping just to see the other person's reaction.
August 2019
I got a nice email from someone at EA saying they thought some of my ideas were constructive and they edited the post/title to exclude the disrespectful stuff. It was nice to see we are not “yelling into a void,” and I agree that in my frustration I was a little over-the-top in a few places.
Just a couple more thoughts with a fresh head this morning:
- Obviously something isn’t stacking up with your market place store, your skins, and your prices.... I feel like more content would be released if it was easy to do and prices would reflect that there was lot of content to be bought. It seems like that isn’t the case and you are leaning on high prices because you have very few skins to offer. You have few skins because they are difficult to create/implement? Would be great to get some developer insight into the store and lack of quality skin content. If there is a reason, you should share with the community!
- Heirloom sets should be awarded on time spent or damage dealt in game! Don’t put a price tag on them, don’t even make them available in packs at a 0.01% drop rate... when I hit “1 million damage dealt” hit me with a free Heirloom Set, and to make that interesting make it random! For every 1 million damage an Heirloom set makes a dedicated player feel accomplished and cool, keeps people playing, and nobody is going to feel left out because if you dedicate time to the game you can get one too!
That’s all I got. Happy Monday Respawn!
August 2019
@Dragan505 wrote:
I got a nice email from someone at EA saying they thought some of my ideas were constructive and they edited the post/title to exclude the disrespectful stuff. It was nice to see we are not “yelling into a void,” and I agree that in my frustration I was a little over-the-top in a few places.
We have the spectating eye disabled here on the forums.