February 2019
Counter Strike is an anolmoly because it came from a time where PC gaming was at it's infancy. So it's gameplay carries through.
This is a BR game that is going to draw players in from all over. Especially 1st Person purists who don't like Fortnite and want better gunplay.
@xkillalicious1 wrote:No need to change the time to kill, especially as they are taking feedback from all the top streamers and influencers on twitch who all say ttk is in a good place right now. I didn't even think of this being an issue until I stumbled across this post and was shocked it was even being mentioned.
Once again Streamers opnions are very biased. They have an agenda to get views and literelly get paid for playing games.
This isn't the only post mentioning this tyake a look around. As more play you're going to see more complaints about it. Time will tell but I believe Respawn is going to have to make a statement.
@xkillalicious1 wrote:The game feels so good, what's the point in having armour and different levels of armour if you want the ttk so low there will be no real difference between no armour and legendary armour
For the most part it's not about Armor values as that's understood to give an advantage. It's really about getting a clear drop on someone and there being too much time for them to make a counter. There's a very thin line between beng able to affectively counter when you were clearly taken by surprise. Destiny 2 faled hard Y1 when they made the TTK too high. This included streamer feedback of you want to go there.
Good chat and thank you for leaving the low brow stuff behind.
February 2019
@FergieBoii02 wrote:
Looking at ApexData.gg it seems even if someone has Epic/Legendary body armor on, and was hit with nothing but body shots with any SMG with no attachments, all SMGs would do over 200 damage. I believe regular health is 100 + 100 armor.
It's been an adjustment for me as well, but the big thing with interacting in CQC is movement. I think SMGs are much more forgiving than slow shotguns, so there's a trade-off. Personally I prefer the R-99 over any shotgun in CQC. It might feel odd, but you just have to adapt your play style.
I appreciate those numbers. I'm going to continue to look at this deeply.
When you see somethign consistently not working 'as intended' (from the 2 other players in my house as well as those we were playing with) it's hard to ignore.
Like most people I just dont' want to see another game where shotgun rule CQC. It's becomes boring real fast.
I like the game and it has a lot of innovations and has real potential. However if it alianates players this soon it's going to have problems.
February 2019
I'm sorry but I've just never experienced a situation where I've got the drop on someone and they managed to counter me...however I have had times where someone would shot me from behind as I instantly slide and manoeuvre after the first shot and return fire quickly and have good aim so I'm sometimes able to counter them...it brings in a needed skill gap that so many games just lack now a days. Don't make all games easy, then what is left for people who are actually mechanically good? You take away that advantage and just want a game to be about brains then play chess.
Don't get me wrong, I like games that require brains, I like games that require mechanical skills and I love games that require both. I'm just really annoyed because the trend in the last 5+ years of gaming is to make them require as little skill as possible so that the less gifted can falsely feel better than they are. There are many games out there that require no skill, please leave me one that actually require you to aim for more than half a second at someone
February 2019
I just think they need to fix the damage to be more consistent. It is so all over the place. There should not be a 3 shot difference for getting a kill with a shotgun depending on the armor level. You can down people with purple quick and then the next guy with blue takes forever to kill. The game is too good for this * to happen.
February 2019
Doomsaying the game over TTK is a tad ridiculous... The game's still in its honeymoon period so if the TTK becomes something that the vast majority of players have a hard time with then it will change most likely.
February 2019
If it takes you the whole clip with a R-99 or the Alternator and you aren't missing 1 bullet and you aren't downing someone then you are not hitting every shot. Maybe without an extended mag and only hitting the puny 18 or 11 shots. But seriously every bullet i use the R-99 and the Peacekeeper combo constantly never have a problem downing someone with 99 and then executing with the Peace so i can switch back and reload.
Maybe you should switch games or get better.
February 2019
@xkillalicious1 wrote:I'm sorry but I've just never experienced a situation where I've got the drop on someone and they managed to counter me.
Literally just watched it happen to my son. AND the enemy was damaged a bit. Walk around a corner (With the dude not facing him) and unloaded an SMG only to run out of clip. Dude turned shotgunned him. It's pretty sad gameplay IMO. There's no skill happening there.
Now, ranged gunplay? Sure, bring the Aim skill factor there no douubt. CQC
@xkillalicious1 wrote:.it brings in a needed skill gap that so many games just lack now a days. Don't make all games easy, then what is left for people who are actually mechanically good? You take away that advantage and just want a game to be about brains then play chess.
Again your over-reacting to my complaint. I don't want an 'easy' game my friend. But it needs to make sense. I actually think most of the mechanics in this game are great and innovative. High TTk is not innovative and it will alienate players. Mark my words.
@xkillalicious1 wrote:Don't get me wrong, I like games that require brains, I like games that require mechanical skills and I love games that require both.
But see here's the thing. The 'brains' part about a game like this is tactics and flanking. Positioning and use of abilities. That's all great and fine until the dude you're shooting at can turn and dome you while underfire. Or when you're clip ran out even though you hit 95% of your shots (expecting 100% shots to kill is bad develpment).
@xkillalicious1 wrote:I'm just really annoyed because the trend in the last 5+ years of gaming is to make them require as little skill as possible so that the less gifted can falsely feel better than they are. There are many games out there that require no skill, please leave me one that actually require you to aim for more than half a second at someone
Again, Misinterpreting my goal. Destiny (that I've played for 4 years) has become a no-skill game. Relying too much on movement and 1HK weapons.
Fortnite is NOT about gunskill. It's about Building to protect yourself from mid range fire THEN it's about 1HK weapons. Awful.
I'm a Battlefield vet (PC) and am currently playing BFV on PS4. BF has always been a good mix of skilled gunplay and "brains". Position, flank, supporession.
This game has those things BUT when the killing actually takes to long you nullify strategy.
February 2019
Again you keep bringing up the 1HK weapons in every game in a thread about TTK
February 2019 - last edited February 2019
@LoganX1 wrote:However people need to stop assuming that it's bad players complaining. It's quite elitist.
We have a varies skill set of players in my house and frinds we play with and WE ALL feel the TTK is too high. From what I see in the forums it's a mixed bag here as well and it would be bad for Reapawn to not acknowledge it.
@xkillalicious1 wrote:A slightly higher ttk means you actually need to be able to maintain and track your aim on them, rather than (like cod) just hip fire spray and luckily hit 2-3 bullets that get you the kill.
miss shots.
I disagree with this statement. Because in reality then you are scewing the game to cater to high level players only. A game cannot surveive let alone compete with other games with only top tier players. Those player will ALWAYS have a skill advantage but a game needs to function and be fun for all tiers.
We'll see what happens.
Just find it funny that first you say that it's not just bad players complaining, but then you say the game should be fun for everyone (bad players). The gaming industry has been releasing the worst set of games for decades now. Every time we get a game that's a tad competitive, we get responses from "everyone" players like yourself, which definitely are not bad players , who try to make the game be as casual as every other on the market. Has it ever occurred to you that maybe this games popularity has a lot to do with it being more competitive than other BR in the market? Maybe the TTK has a lot to do with it.
Again, there are plenty of other BRs out there, in fact, pretty much all of them, have it so when you're shot, you die instantly. Apex Legends wants to try something new and they clearly did something right with their popularity. If you want casual friendly gameplay and instant killings, go play fortnite. Seriously, you're the target market for that game.
February 2019
So basically you want shotguns to be 3 shot in CQC and a SMG to one shot and basically double the TTK