May 2019
Under no circumstances ever should new and bad players be thrown in matches with 10k+ kill people with skull pile and double blue hammer badges. That's the stupidest thing ever. I don't care that this is a Battle Royale, it destroys the fun for everyone except the very top of the playerbase, who constantly get to kill people who can barely even manage to fire a shot before dying. This game needs some sort of MMR, badly. Match quality is abysmal right now.
May 2019
June 2019
Bump because this is still the game's #1 problem imo. The game's absolutely unplayable after 9 PM when mostly the hardcore / dedicated / partied up players are online. I can queue 20 matches and never even make it to the top 10. It's completely unfun. Match quality should not depend on the time of day (and day of the week!) so heavily, that just indicates a * poor matchmaker.
June 2019
I agree. It stinks. However, after I started using headphones and a mic, it was somewhat better. But still, matchmaking should have been an option. It's the biggest flaw of the game by far.
June 2019
What I'd like to now is whether the lack of skill based match making is due to:
- philosophical opposition to it
- no time for it (yet)
- too complicated (yet)
And whether it will come one day, if hey are not opposed to it...
June 2019
I think its OK if there was some system that prevented the very, very worse players to be matched vs the very very best, but this is a battle royal that requires 60 players each match. There is mathematically impossible to have a "hard" mmr matchmaking so that all players of all skill levels would feel that they played against equally skilled players.
I was diamond 2 when I played LoL and sometimes i had to wait 5+ minutes to find only 9 other players around my MMR on prime time and up to 10 minutes if I played during weird hours. So just imagine the waiting time if a similar matchmaking was implemented to Apex. Now, it usually takes 5-15 seconds to find a match and if the timer goes to 30 seconds, I get frustrated and start to spam the ready-button like a maniac. So ask yourself; would you be willing to wait, let say 3 min, to find match only to die in your first fight?
June 2019 - last edited June 2019
@Babbediboopi I do get what you're saying but I think LoL is different. LoL has ranks(? I dunno what you call it but you get what I'm saying) whereas Apex doesn't. Neither did Titanfall 1/2 but they placed you in matches with ppl of 'roughly' the same skill level. Dunno what the requirements were (it'll likely be online but I really dont care about it :P) but it worked and the matchmaking didn't take minutes, but mere seconds, just like Apex.
But Apex obviously has more players in 1 lobby, but it also has alot more players than the TF games so matchmaking will likely not take very long with skill/lvl based matchmaking.
It doesn't have to be a 'hard' fit for everyone, but a general one. Cause lets face it, now Apex even puts ppl who never fired a single shot on the account with ppl who have stood on top of the pile of dead bodies left in their wake, laughing :P not fun for either party
June 2019
Yeah this sh.t is a joke. Just had a game where my team had 36 damage while the other had 0 damage. We lasted probably 10 minutes and fought multiple teams. Like why are you giving me such bad team mates
June 2019 - last edited June 2019
LoLs matchmaking is (or at least was when I played) totally based on MMR and not what division you currently was in. I havent played the Titanfall serie but isnt it 6v6 and in some modes 8v8? That makes a "harder" matchmaking work but continuously filling lobbys of 60 player games is something else entirely.
So all Im saying is that even if we have a matchmaking in Apex, its would only be possible to prevent the "worse" players to get matched with the "best" players. "Decent and good" players must be ready to play against the "best" players, and the "worse" players must be ready to play against "decent and good" players, because otherwise, the waiting time for the "worse" and "best" players would take forever.
To put into context, look at this rank distribution for LoL:
As you can see, its normal distributed with the center quite low (If you havent played LoL, Silver, even up through Gold is still considered to be "bad"). So to sum it up; in any competitive games that requires skill, the vast majority of players are quite casual and "bad" compared to the very best and its most likely the same with Apex.
But it seems like we are in agreement; it would be totally OK to have a system that prevented the "worse" players to be matched with the "best" =)
June 2019 - last edited June 2019
I highly believe they are working on something to make the matching better.
On Reddit, people talk about the "Apex Elite Queue" its like a playground for the people who get in the top 5 of a match.
So I think it means that if you're a good player you will be matched with other players who might be a good matchup.
I think this alone will help to get the pressure of the lower level players.
But to be honest I think they have some ideas that will work.