@wightspider420 You’re quite right in what you say. I do agree with you and the new skins are indeed great. Yet my concern is not of being petulant in demanding “this is a free to play game, therefore the additional content should also be free”. Certainly not.
The sole point I’m raising here is that the prices are arguably extortionate and that there’s a better way to operate. I have no qualms with Respawn providing additional content at a cost, that is fair. However the pricing and the way EA is marketing such things, so not fair.
Such event based content like legendary skins amount to nothing more than quick cash grabs essentially.
Think of it this way; Respawn and EA had reported a decrease in both revenue and players only a few months after Apex Legends was released. This also goes for twitch views.
However with every season so far, upon new content being added, the playerbase goes up, as does twitch views and the number of people spending money to buy said new content.
This is all good, yet EA employ a “here’s a hint of what you can get, but it’s time limited so give us your money or you’ll never see it again”, form of tactic.
In this Iron Crown event you may be able to earn two of the event items through free packs after grinding for them.
But after that players are often lead to believe that because you “may not see these features again”, there is added pressure to make a purchase. Especially when you consider the player has no choice whatsoever over what rewards they receive.
So once the season or the event ends, that’s it. If you got the free items but they weren’t for your favourite legend and instead was just a banner and Mozambique skin, that’s it... unless you fork out the the cash.
Then when nothing else can be earned through gameplay, the playerbase goes down along with the twitch views and the revenue.
So when there’s nothing to grind for in between seasons, players are instantly curious at the slightest hint at new content as they’ve spent a month or so playing games only to get that almost entirely useless 600 credits per level up.
New content arrives and the players eat it up, often negligent of the cost.