February 2019
TTK seems to go from one extreme to the other, one min you kill in 2 shots through purple armour, next your unloading a full extended clip into someone you snuck up on and they turn around and kill you.
Too random, to reliant on armour, weapons need to deal the same dps so that they are balanced.
February 2019 - last edited February 2019
Mentioning Shroud and Doc and saying they don't use tactics is 100% incorrect. They are able to play as they do because their tactics and teamwork is brilliant. They have, as a team, positional advantage in a majority of their fights. They ping, call out and constantly move and re position on people. Once again, you guys need to learn to play the game before you start trying to change it.
February 2019
February 2019
I don't understand the question? The point of my post was to point out that they are able to play the way they do because their squad is so tactically strong. If they were playing with randoms then yes, it would be much harder for them to play that way depending on the quality of the random players in their squad.
February 2019
I think the current TTK is perfect! But PUBG and Fortnite are very bad, APEX's TTK makes me more aggressive in attacking to kill enemies, and other shorter TTK BR GAME makes me always hide, very boring because I am afraid that my life will end in the next second because the short TTK can't have any reaction.
February 2019
@NG-Lurycz wrote:
This isn't CoD or Titanfall. TTK is fine as it is, gives players enough time to react to being shot, which is the point.
Git Gud M8.
It actually is Titanfall. This game is a spin off of Titanfall's Apex Predators. Im sure all Titanfall fans know this. This game seems to be a time period before pilots and titans. A time before the IMC. The game takes place in the same world and has the same characters. In fact the hero abilities are all taken directly from Titanfall pilots. Also consider that all guns still look and feel like the original Titanfall weapons. In fact they are all named the same. What's weird and doesnt make sense is the r301. Titanfall 1 it was the r101 and in Titanfall 2 it was the r201. Considering that this game may be backwards in the timeline in the Titanfall series, the r301 would be the next gen of its kind.
I wish they kept the wall running, double jump and titans in this battle royale game. Pilots were good enough to take out Titans without help. I see no issues continuing what Respawn had accomplished.
Im sorry Respawn is under EA's control.
February 2019
The TTK can feel sort of long. What makes it feel very long for me is this whole "down" state. I tend to "down" 2 players in a single firefight but never get an actual kill because I didnt finish them off.
Its like we all have about 300 total hit points (not hp as in life). 100 off the shield, 100 off the health, and then there is down state, which feels like 50 health.
50 health and with the possibility of another 100 hit point down shield. Sure sounds like a long Time To Kill if you go over those numbers.
I personally think there should not be a down shield and that the body shield should be used in all states - down or not.
February 2019 - last edited February 2019
Most people that complain about the TTK is people that aim for the feet and act as if their aim is perfect. Headshots deal 200-140-120-100% weapon damage depending on the level of the enemy helmet.
February 2019 - last edited February 2019
Down state seems to soak more bullets than normal to me. Also, I have very good aim and im still think this is a concern. I can 2 shot with a longbow while zip lining.
Off topic, my biggest concern is there is no count for downing enemies. Finishing people off isnt always the best strategy.
@Jeeha0 wrote:Most people that complain about the TTK is people that aim for the feet and act as if their aim is perfect. Headshots deal 200-140-120-100% weapon damage depending on the level of the enemy helmet.
February 2019