February 2019
I'm sick of people complaining about TTK. It's completely fine the way it is and actually very good in this game. This isn't Fortnite or other BR's and should never take that route. You need to aim for headshots and outplay the enemy. You're forgetting this is a fast paced movement game, so changing the TTK will make this game awful. You'll always get third partied because the moment you're weak, you'll die instantly since TTK is less and people wont be afraid to third party even more due to quick killing. You'll never have time to heal or run away because of fast movement from enemy. This game requires wits and raw aim, its a skill. You need to aim for headshots more, and use the appropriate weapons for certain ranges. This TTK is perfect the way it is and allows for the style of gameplay Apex offers. What do you want? You want a game where you point, click for 1 second and they're dead? When you only get 1 life, you need to heal armor and health when weak, pick up partners when downed, and avoid Ultimates and outplay mechanics...lmao that would be absolutely horrible, def not! Not to mention, a less TTK allows people to get RNG kills when spraying because they're aren't good at aiming. Just like in Fortnite and games like H1Z1 where spraying is an issue because it allows kids who arent good to get random kills from lucky sprays.
February 2019 - last edited February 2019
I think the ttk is fine tbh, playing against 2 people like that ofc wont work unless you have a shot gun (peace keeper) which basically will 1-2 tap them (i swear peace keeper is common af).
February 2019
TTK is fine, works well in a team based game. Spot your opponents to your team, with two/three of you shooting at the one opponent you will drop him extremely fast, even if he has legendary armour.
February 2019
TTK versus high tier armor is high but it's supposed to be, with nothing or low gear it's 1-3 shots until you are dead, every time.
This is not Titanfall and without the armor giving any significant reduction to incoming damage, then you have a very generic shooter where gear means nothing.
February 2019 - last edited February 2019
Yup, the only people asking for faster TTK are people that want to be able to 1v2 or 1v3 people. It would reward lonewolfing and camping way too much instead of sticking with your squadmates and fast paced/aggressive play styles. You can already drop people quite quickly if you manage to flank them with a shotgun or high RoF weapon.
February 2019
February 2019
@NG-Lurycz wrote:
This isn't CoD or Titanfall. TTK is fine as it is, gives players enough time to react to being shot, which is the point.
Git Gud M8.
Players have more than enough time to react. Enemy can outgun you even if you attack from behind but your aim is not perfect. Enemy can easily run away if you attack from 20+ meters so this game is about close-range fight and doesn't encourages players who like mid-long rage fights. You can't even win 1x3 in most cases even if you have perfect position and good aim.
I think current TTK is ridiculous and for me it's unplayable. Guns look, animated and sound very cool. But impact... It's like firing from a toy gun.
February 2019
@TSF_VindictiV wrote:I like the TTK how it is. If you can drop people as fast as in bf5, what's the point in gearing up helmet and shields?
Even 1 bullet can make a difference.
February 2019
Aim is sluggish, but so is the movement of the camera... I'm still not adjusted to it yet. The other issue is... You have to aim at a players upper chest to hit their head... Annoying mechanic. I've noticed this is becoming an issue with most games. You have to shoot their upper chest cavity in order to hit their heads. There is no, "head," shot... it's more like a, "upper chest/lower neck," shot...
I can look at it this way... In RL, they would be dead even if they didn't hit the head... but it wouldn't be a headshot!
February 2019