August 2019 - last edited August 2019
Fully recharged shields with every kill...
Aka Monarch Core..
The best part about getting a kill in Titanfall 2 was getting your core.
After getting a kill you would get a core and free shields.
Apex legends need something similar.
Solos: The storm fully recharge your shields after every kill.
Trios: After wiping every member of a squad your squad shields get full recharged.
Make it a little harder for the third partying cowards.
**Does not recharge health..
Just enough of a reward to give fighters a fighting chance. By just recharging shields, this will allow for third partying, but it will be a little harder for the third partiers.
August 2019
August 2019
No way to watch your back, especially with how the map shrinks. You’re guaranteed to get third partied anytime there is a fight going on and another party is close. It is a problem, you take out one squad and have a second show up, sometimes even a third.
I also get annoyed by the fact that if I knock 3 players down, get third partied.. i don’t get credit for the kills.. really?! I’m the one who did the work. But because some third party finished me off with 1 shot then finished them off no kill for me?!
It’s extremely annoying to be one shot killed by a third party. Due to this reason my squad and I try avoid fights unless we are the third party. But for the most part we just try to survive until the end then take out the last squad via third partying.
It might be cowardly, but you either do it or have it done to you.
August 2019 - last edited August 2019
Lol, what a useless thread.
Sometimes you third party, sometimes you get third partied - it is that simple.
It has nothing to do with playing like a coward. It is tatctics and strategy. BR is all about good positioning and being the last man/squad standing
Get used to it or stop playing the game.
What's next?
Stop using sniper weapons because you can not see your coward enemies that shoot at you from distance? Grow up.
August 2019
@JjumpingJjack wrote:
Lol, what a useless thread.
Sometimes you third party, sometimes you get third partied - it is that simple.
It has nothing to do with playing like a coward. It is tatctics and strategy. BR is all about good positioning and being the last man/squad standing
Get used to it or stop playing the game.
What's next?
Stop using sniper weapons because you can not see your coward enemies that shoot at you from distance? Grow up.
Because you don't agree with an idea doesn't make the post useless. We've actually seen others discuss thoughts on re-charging shields after kills for Solos because of getting third partied one after another. Personally, I would love to see it.
We all know when you're battling it out for a while it's likely others are heading your way, so you'll need to make a split-second decision to keep fighting or take flight. Even if you do knock down the other player though you might not have any time to loot their box to restock up on ammo, armor, etc. before the next player gets there. This is a valid concern we've seen from the community in these forums.
There are two valid sides to this argument. I have to agree with what was mentioned earlier though about how when it gets down to the last 5 or 6 players. It becomes a waiting game because of fear of being third partied. If there was just a little more incentive to fight opposed to camping that could give those willing to fire the first shot an even advantage when it comes down to the very end.
August 2019
August 2019
@EA_Blueberry wrote:
@JjumpingJjack wrote:Lol, what a useless thread.
Sometimes you third party, sometimes you get third partied - it is that simple.
It has nothing to do with playing like a coward. It is tatctics and strategy. BR is all about good positioning and being the last man/squad standing
Get used to it or stop playing the game.
What's next?
Stop using sniper weapons because you can not see your coward enemies that shoot at you from distance? Grow up.
Because you don't agree with an idea doesn't make the post useless. We've actually seen others discuss thoughts on re-charging shields after kills for Solos because of getting third partied one after another. Personally, I would love to see it.
We all know when you're battling it out for a while it's likely others are heading your way, so you'll need to make a split-second decision to keep fighting or take flight. Even if you do knock down the other player though you might not have any time to loot their box to restock up on ammo, armor, etc. before the next player gets there. This is a valid concern we've seen from the community in these forums.
There are two valid sides to this argument. I have to agree with what was mentioned earlier though about how when it gets down to the last 5 or 6 players. It becomes a waiting game because of fear of being third partied. If there was just a little more incentive to fight opposed to camping that could give those willing to fire the first shot an even advantage when it comes down to the very end.
I think recharge 50 shield after kill would be fair for solos or 25 health and 25 shield
August 2019
totally agree. I think one way around the whole getting credit for the kills if another party does all the damage, I get one shot on and get the kill would be to stop emphasis on kills.... If you stop all the emphasis on kills and move that to damage done I think overall people with be less pissed when they do 98% of the damage and some 3rd party comes along and gets the kill.
August 2019
I like your idea because I feel like this game was designed more for aggression and not for passive play. However, the siphon ability rewards already great players while punishing the casuals... which make up a huge bulk of the player base. I will say that all your ideas shouldn't be in casuals, but it should definitely be in ranked. Hell, I would definitely play more ranked if it gave siphon on kills/wipes.