February 2019 - last edited February 2019
Maybe it is hard to come up with an accurate and representative number.
But I got a concept that could, perhaps, keep the speed of match making and introduce some sort of skill based match making and mixing.
Instead of creating a game when 60 players are available the game can wait for 300 (or give up after 15 seconds?)
Then it can sort all those player based on the last 10 game performance,using metric such as.... average number of kills / minute, squad position, average time between deaths.
The downside of this, is that it wouldn't tell you who is the best player in the world. The upside it would make the game more enjoyable, yet challenging, for more people!