February 2019 - last edited February 2019
@Mechdemon I would agree with that. In OW there would be times where I would be half drunk and our team would still ROFLstomp the enemy team, othertimes even if I was trying to win our team would be getting the noobs and we would be decimated in mere minutes. The matchmaking in OW really felt like there was no matchmaking at all.
February 2019
@Mechdemon wrote:
@TSF_VindictiV wrote:@Caluka1337 Finally, because you experienced bad matchmaking in OW then it must mean it will be bad in all other games? Is that your argument?
To be fair, the matchmaking in Overwatch is ABSOLUTELY TERRIBLE. It should not be used as any sort of benchmark for accurate/good matchmaking but rather an example of what not to do.
problem with overwatch is not matchmaker itself but the stat it is based on, the hidden mmr, issue with it is when you do too good, better than average stats with that hero on that map at that sr your mmr skyrockets and the game starts expecting you to carry the game and will actively start to sabotage you with low mmr players in your team so the hidden mmr averages out between both teams and if you are playing a hero or role that cant carry you are *, and will stay * even when losing 20 games in a row if you leave your mmr high with high stats. you can cheat the system with doing * like mostly dps moira and get from silver to platinum easily as your average heal will stay under 10k per 10min and game will reward your bad behaviour with better teammates. granted you need to do good as dps moira still.
February 2019
Agree that the game should have proper matchmaking and play groups.
Have been playing with my bro for days and its clear that the game tries to force losses or wins, based on amount of wins per matches played.
Either matching us with a lvl 0 account/bad player or with a god tier. Rarely do we get matched with just someone average.
We have won with literally 0 kills 0 damage players in our squad, absolutely stomped with some lvl 9001 sweats and won as duo due to insta leavers.
Neither of these extremes are fun and feel boring or frustrating, losing to a proper squad when one squad member might as well be afk or completely stomping some players who are learning how to aim and move.
Nothing grinds my teeth worse than seeing the amount of stuff new players can't do, it's not just the "basic" stuff like proper drop distances, its things like pressing M1 or equipping armor. Players who clearly have absolutely no previous FPS experience are joining this competitive game and ruining the experience of those who are trying a little more than just press random buttons.
I would envision three distinct play groups.
Beginner: All players start with this matchmaking option available, until they reach lvl 20 or equivalent they can only play through this.
Experienced (or veteran etc.): After going over the beginner lvl the players get locked out of the beginner matchmaking and can only play through the experienced playlist. This will do two things improve the experience of all players who have played the game for longer and additionally counter cheating for the main player base since cheaters will have to grind out of beginner without cheats or get caught.
Ranked: This will be available after the same lvl requirement as experienced or higher. Deterring cheaters out of ranked and ensuring that everyone knows atleast the basics of the game. This game mode will be for the tryhards/full squads and twitch streamers. Matchmaking based on skill level will be used within this mode, players will lose and gain rating based on performance comparative to their competitions skill level.
General matchmaking for all players i would not do, since part of the fun is still within the varied skill differences. Just don't push new installs with more experienced players.
February 2019
February 2019 - last edited February 2019
@Caluka1337 wrote:
So basically you just want to have free wins.
You have a really nice post, even though I disagree how people learn, but you ruin all credibility with this opening statement
February 2019
February 2019
I agree.
There's nothing like joining a match with two of my friends, with an average of 20 to 30 kills between us, and being introduced to our champion squad, TTV_[insert_name_here] with 1500 kills and his two sweaty friends that haven't seen the sunlight since February 4th, both with 800 kills plus.
Really makes me enjoy playing this game.
February 2019 - last edited February 2019
Exactly. At a casual level no one cares about wins, they just want to get at least half into the match before some sweaty Peacekeeper's them from 100 feet away.
Matchmaking should be based on KDR as well, not just level
February 2019
@AyothaKAT wrote:Exactly. At a casual level no one cares about wins, they just want to get at least half into the match before some sweaty Peacekeeper's them from 100 feet away.
Matchmaking should be based on KDR as well, not just level
the matxhmaking should not in the slightest be base on levels, it should be based on wins, eliminations, accuracy and most of all the rank, there should be a ladder, hidden or not, and every team average should be close to each other on that ladder.
February 2019 - last edited February 2019
^ So this.
"Your champion" *Game proceeds to present some dude and his 2 butt buddies all using sh*t buckets and without any responsabilities allowing them to play for 12 hours a day*
Me and my friends (either uni students or full time workers) :