February 2019 - last edited February 2019
Exactly this! ^
How can somebody wanting matchmaking (therefore asking to play against people of similar skill lvl) be asking for free wins? That's EXACTLY the opposite!
February 2019
February 2019
February 2019 - last edited February 2019
@Caluka1337no worries.
I have to admit I have the perspective of a below average player who knows well enough I will never even reach average, and I know I am not the only one in this case. In fact there is easily 20% of the potential player base who will never "git gud".
It is clear also that the good players are the one bound to lose the most with skill based match maker.
A "perfect" skill based match maker will:
- bring bad player stats in number of kills and number of win up (a bit)
- severly bring down good player (from 90% win to 5% and big drop in kills)
Now.. many good players might be discouraged, but many bad player might join a game they will have never played otherwise, so it's tricky whether it's worth the implementation effort for Respawn.
Now I want to use your own arguments against you. Good player won't (should not?) be discouraged?
Instead they could take the increased difficulty as a challenge to get even better, couldn't they? I mean git gud is all the rage, isn't it?
Also, 2 clear bonus for good players:
- they won't be paired with noob. Which many good player seems to complain a lot about...
- they could boast of being the best of the best
February 2019
February 2019
Yep I'm done with this game till they implement matchmaking, it's just no fun for me.
February 2019
That's where you are wrong.
Luck doesn't stop a veteran player from owning newbies with a p2020. Also lets say that a veteran player can easily run from newbies until he gets a weapon, the other way around will not happen.
Acting like reducing skill gap will remove "skill" from the game is laughable. If anything it will increase skill because the newbies will learn something when they die. The tryhards will have to learn something because now their targets will shot back.
I Said that before and i will say again: I don't think a ladder where people are neatly matched with people of their skill level is the way to go. But it needs at least one or 2 splits in the player base and EA needs to enforce that, banning streamers ta smurf is a good way to set a example by the way, because i cannot see this game getting anywhere.
February 2019 - last edited February 2019
@Caluka1337 The "huge luck" only really works early game for pro players. They will instantly vaporized people (the non pros, non twitch streamers, etc.) even if they have P2020 because ( 1)they are almost always playing in a premade of 3 with 2 pro friends and ( 2)they are that good at the game that even with a P2020 they will be able to drop noobs with better gear. Once the pros start dropping people, they are getting all the gear they need to continue and snowball the rest of the round.
When you say "You are diminishing the reward for players who play regularly and manage to get maybe not good, but decent at the game."
It sounds like you are saying "once you get decent you can sometimes destroy noobs and that's the reward". No, the reward is playing a challenging, non/lot less frustrating and, finally, fair game if you have good matchmaking. Pros destroying noobs is only entertaining for so long and, more often than not, by the time the pro grew tired of owning noobs, the noobs would have rage quit if that's the only sort of experience they have: either they get exciting and challenging engagements against fellow noobs or they get vaporized by way better/more experienced players.
About your athlete metaphore, having no matchmaking is actually like having real leagues of say hockey where you would see adult professionnal teams playing against kids teams in a real competitive way. Yeah, the kids can learn so much from being demolished (not). Oh and the kids will totally not say "F it, I ain't making a career in hockey". lol
I am an average player, maybe slightly above average and it's boring to destroy a squad of oblivious noobs while it's also frustrating to be instantly taken out by somebody that I'm not even sure if he's using cheats or not because he looks like he's THAT good/accurate. The best engagements are when both squads are about as good because it's fair and exciting (because you don't know the outcome, it's a 50/50 for who will win).
February 2019
The problems you are speaking about with skill based matchmaking are actually problems with randomly throwing together a server.
Free wins: You seriously think an even playing field where everyone has a chance to win is "free wins" instead of throwing "Chad Thunderc*** with 100 played games, 500 kills, 80 times in the top 3" together with "Jake from accounting who just downloaded the game"? A pro OW player played Apex a few days ago and killed 1/3 of the server by himself with Wingman. That's the definition of a free win, having a good chance that a large chunk of the people you're up against are significantly worse than you because they're just randomly chosen out of the total of players. That's basic probability theory.
"getting paired with random squadmates in skill based matchmaking gets frustrating VERY fast" : you seriously think that's better if it's a totally random person? Read that again and tell me where in the world a completely random person as a squadmate is better than a person around your skill level. Oh yeah, in the 1/100 chance that it's someone significantly better than you who will carry your butt so you don't have, and I quote "thrill or reason to get better".
The issue about getting better matched against really good people: You can not compare SC2 with a shooter. Seriously, think about it for one second. A SC game takes a while even if you're completely outmatched, you're only up against one person and you can analyze what they're doing. In a shooter if you're completely outmatched you encounter them and 2 seconds later you're dead, maybe getting one magazine worth of shots off. Tell me how does one get better at leading targets, considering projectile dropoff (which is different with different weapons no less), dealing with spray patterns etc. etc. etc. if during a whole game you have a generous 10 seconds of fighting until you're decimated? Improving the mechanical parts of the game is a large part of getting better and you simply don't have that if you never get to shoot to begin with.
February 2019
@TSF_VindictiV wrote:@Caluka1337 Finally, because you experienced bad matchmaking in OW then it must mean it will be bad in all other games? Is that your argument?
To be fair, the matchmaking in Overwatch is ABSOLUTELY TERRIBLE. It should not be used as any sort of benchmark for accurate/good matchmaking but rather an example of what not to do.