April 2019
EA...How bout some BETTER MATCHMAKING??? I've read a lot of this thread tonight. I am fed up with the matchmaking process with this game. I am continually placed on a team of Noobs and practically lose Every Single Fricking game I play a night in Hero's VS. Villains. I consider myself to be a decent player and all of my power cards are maxed...no run and chop here...try to play with balance and skill and not being rewarded with a 'W' at least once in a while is aggravating. Alright my * session is done. Fricking Lame.
April 2019
I think ranking should be based on : KDA + number of win + survival time ( or placement)
Something like this:
1 win : 500 points
KDA: 10 points for every 0.1 . Kda below 1 will be counted as 1
Placement ( survival time): top 2 is 200 pts, top 3 is 175 , lowest placement to have point is top 10: 100 pt
So, for a person with 2 wins, KDA: 3.0 , and total 2 times top 2, 4 times top 3
Ranking points = 1000 + 300 + 400 + 700 = 2400
A person with 0 win, KDA: 7, total 6 times top 3
Ranking pts = 0 + 700 + 1050 = 1750
And the ranking points should be reset every new season to prevent point accumulating.
April 2019 - last edited April 2019
This is not how things should work. This still would consider time played over everything else and not skill.
April 2019 - last edited April 2019
I think alot of people are under false impressions from watching twitch streamers who claim anyone can camp and hide a whole match and win consistently. That just doesn't happen. You have to know how to fight to survive top 3 battles, or just to get past 4th place. Especially with equal ranked opponents, which many are against due to the fact it would hurt their streams entertainment value. and although Kills naturally come with wins, they don't dictate a win.
Hot dropping kill stat padders who lose way more often then should are not someone I want on my team.
Ranking should be be an elo system based on wins or top 3 or placements. in that order. The game doesn't count kills as points towards a win. Just wins toward a win. There is no need to change the game design to suit individual playstyles. This is a BR you must adapt your play depending on the situation. Or go play a tdm or ffa game if thats more entertaining for you.
The only thing thats hard is how accurate a rating in random team game would be, but it would be better then nothing.
It would be better then simply matching up people by number of wins, without an elo, which would just be time played as therealist states. And without placement ranking for people without wins would keep teamates very lopsided.
April 2019 - last edited April 2019
Please add a solo mode and matchmaking
This game is not at all enjoyable in it's current state and even m ore so as a solo player when all you do is play against people who play this game as a full time job while all your teammates are completely brain-dead tads who enjoy shooting at dirt and hot-dropping (i.e. 90% of the community).
April 2019
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April 2019
The matchmaking system is intended to be a completely arbitrary and randomized process to create 20 teams of 60 players. It is meant to be efficient, straightforward, and simple, basically its a lottery.
Ultimately it comes down to this:
1. Do you want to play with players who are at or near your current ranking/level/skill level? Which would be a tiered system.
2. Do you want to play in a highly competitive game with open randomized selection based on all levels?