March 2019
@Babbediboopi Apex got 50 million players, that would make with your numbers from LoL (which seem to me quite skewed towards the low end, are those official numbers? I only know from Overwatch that the median there is between gold and Platinum) 1.25 million players that are Diamond or better.
It's been reported there have been up to 2 million players concurrently, if we assume concurrent players are an even distribution of the whole player base, that's 50000 players Diamond or better playing at the same time. Enough to fill 833 lobbies.
Considering however, that the highest echelon of players are people who play for like 8 hours a day while the normal casual player probably plays an hour or two on occasion instead, it's safe to say that they're even overrepresented in the concurrent players, so a higher percentage of the concurrent players being high skill players than the percentage of the whole playerbase.
Considering matchmaking in another game I play, Rocket League, takes at worst 30 seconds for me to find 5 other players when there's 12000 players online total, finding a lobby of 59 with 50000 (or realistically more) players that are in your skill range and hundreds of thousands that are at least somewhere in the vicinity should not take unreasonably long.
March 2019
I'm going to have to disagree. The whole point of a BR is getting a whole lot of mixed people, but if the Devs feel like they need to do something I think the best bet is to put everyone under level 20 into the same matches, until they hit level 21, then to the standard servers with everyone else.
This would be to just ensure that everyone is learning the game without being completely stomped on.
Also if Skill Based Matchmaking was a thing, there would be longer waits for match up, higher ping latency, and even some sweats do wanna slow down a chill every now and then without going full sweat mode.
BR's are about randomness personal opinion it's good how it is. (and I get stomped on a lot!)
March 2019
Please use the battle results to make 5-7 (not too small) groups of players!
BR says nothing about your abilities...
Calculate K/D or use avarage dmg per match or combine them and other values showing the strength of a player.
I dont wanna play against PROs and I dont wanna play against newbies.
Right now the funfactor drops a lot for me...
March 2019
March 2019
Matchmaking is absolutely necessary in any player vs. player game. Even more so in a game mode like battle royale that is very unforgiving. The only potential drawback is the wait time, because if you implement matchmaking there will absolutely be a wait. That's something I'm perfectly fine with, as long as it doesn't start going beyond a couple minutes. Even by matching players of a similar level you already reduce the amount of elitists in the lobby. Of course there is going to be smurfs, but that's inevitable and not as big a problem as people like to make it out.
March 2019
@zennorian Strong disagree. Completely getting stomped with no realistic chance to win the round at all for the average player because there's one team of full-time streamers in your game just shouldn't happen.
March 2019 - last edited March 2019
@GrimyHR wrote:
@Mechdemon wrote:
@TSF_VindictiV wrote:@Caluka1337 Finally, because you experienced bad matchmaking in OW then it must mean it will be bad in all other games? Is that your argument?
To be fair, the matchmaking in Overwatch is ABSOLUTELY TERRIBLE. It should not be used as any sort of benchmark for accurate/good matchmaking but rather an example of what not to do.
problem with overwatch is not matchmaker itself but the stat it is based on, the hidden mmr, issue with it is when you do too good, better than average stats with that hero on that map at that sr your mmr skyrockets and the game starts expecting you to carry the game and will actively start to sabotage you with low mmr players in your team so the hidden mmr averages out between both teams and if you are playing a hero or role that cant carry you are *, and will stay * even when losing 20 games in a row if you leave your mmr high with high stats. you can cheat the system with doing * like mostly dps moira and get from silver to platinum easily as your average heal will stay under 10k per 10min and game will reward your bad behaviour with better teammates. granted you need to do good as dps moira still.
So how is it for League of Legends then. Because that feels like the most competitive game I ever played in my life. Meaning almost every match seems very balanced and sporting.
I also think Titanfall 2 has a great matchmaker. Usually always close matches in that game even though it has such a low playerbase and extremely wide skill gap. Respawn did a good job there don't see why they can't do the same here.
I've never had long queues even in titanfall 2.
March 2019
Matchmaking is irrelevant if cheaters stay as prevalent as they are right now
March 2019
@Selll19 wrote:Matchmaking is irrelevant if cheaters stay as prevalent as they are right now
I would assume most of the cheaters would get matched with people at higher skill lvl. SO the avg player wouldn't be seeing as many.
March 2019 - last edited March 2019
@stevencloser According to statista.com, 2.82% of NA player base was diamond or better. To be honest, I cant find if these are Riots official numbers and I dont know how trustworthy statista.
And maybe isnt LoL´s MMR distribution even comparable to games like Apex and Overwatch in the first place.
Anyways, I put my faith in the guys at Respawn to figure these things out. Im just saying that I think its generally a bad idea to divide the match queue if its possible to avoid it. We see this problem in PUBG right now where the less populated servers has problem to even find enough players, which force players onto high ping servers in other regions, and even in the big regions like NA and EU, it can take forever to find a match on the least popular maps, this with no (as far as I know) mmr matchmaking.
I understand why people would want mmr based matchmaking in Apex, but I wonder how many minutes of extra waiting between matches they would be willing to pay for this. I think one thing that makes Apex less frustrating compared to PUBG is how fast you can be in another game if your squad got eliminated.