October 2019
Playing the Shadowfall gamemode for Apex has been pretty harsh, between sound design and gameplay, I have not had any point of enjoyment during these past few weeks. Instead of continuously punching my controller until my knuckles look like Chris Brown's past wives, I have instead came to the forums in hopes of reply and sanction to my own satisfaction (and of others). I'm pretty sure (EA & Respawn) that you have gotten many negative reviews from players across all platforms, ensuring their own upset preview (along with mine) among the start of the Fight or Fright event. I'm not here to give any negative review to the whole game though, as the past three seasons & ranked modes have been tons of fun so far, I am only here for Shadowfall ; a gamemode with unique and amazing taste, yet poorly reviewed and unpolished.
First thing I always notice when entering Shadowfall is the following :
Here are my suggestions on fixing the Shadowfall gamemode, if done by next year around :
I hope by next year, if Fight or Fright comes again and spooks players into moments of intense battle, that Shadowfall has been fixed or polished better than it is now. EA & Respawn, thanks for the forums and I hope you reply with the same respect and honor I have given you. Thank you for an amazing game of Battle Royal and I hope my suggestions come in handy.
October 2019
In nearly every game I play it ends up 10 Legends vs 8 shadows, and Legends always win with usually around 8 or 9 people. The mode is fascinating (surely some numbers can be tweaked, but overall it's a really cool game idea), but players disconnecting just breaks it and makes it utterly boring and one-sided.
Since I don't expect players to man up anytime soon... What else can be done? These are my ideas:
- when players start disconnecting, dynamically adjust the amount of Legends needed to team them up. (example: when 3 players who disconnect, 9 instead of 10 players form the team)
- flat increase of the amount of total players (35->40)
- dynamically change the amount of total players, depending on which side wins more. When Legends win the majority of games, increase the amount; when shadows win, decrease it. Until the system finds the optimal number itself.
- give players, who keep playing as shadows, some kind of reward
- buff shadows. (can also be dynamically: the more people disconnect, the more HP shadows start with)
- change the way Legends are teleported into the dropship
I really want to play this some more, but for the moment I'm quite discouraged ...
October 2019
October 2019 - last edited October 2019
@Midnight9746 What console do you play on? Cause those achievements are more likely easier on PC than on console because of their complete difference in movement. PC players complete most of the challenges far faster than any console on Apex.
October 2019
Oh my bad... I'm on PC, but that challenge was still tough!
October 2019
November 2019