November 2019 - last edited November 2019
https://clips.twitch.tv/TangibleUglyMochaFreakinStinkin
in this one I think with the combination of the phoenix kits screech and all the gunshots it just overpowerred the footsteps of the wraith and you can faintly hear the door but only for half a second because it was at the end of the phoenix kiti think the wraith just opened and shot you instantly because she knew you were there maybe if they made it so heals were quieter for the users but still audible to the enemys because the screech is just overpowerring in that clip i havnt watched the others yet i just picked one
November 2019 - last edited November 2019
https://clips.twitch.tv/PricklyIncredulousSaladWOOP
In this one if you listen closely you can hear the pathfinders footsteps barely around the 13-14 second ish mark and even a door opening i think whats happening is players are too focused on the fight and not to there surroundings
https://clips.twitch.tv/CrunchyLightSowMVGame
Ok this one I fully agree to you with XD literally no warning until he was through the door lmao but once again maybe the sounds were being coverred up by the healing drone? So maybe make them quieter for the user but still loud on the enemys side so they can still hear you to attack
November 2019
Yeah like I said when the path came behind me in Bunker, unless you are only looking for footsteps, you wont hear him. I dont think a single player would hear that and turn around and by then anyway, its way too late. Youre dead there
The other when im popping the kit off, no heal should be that loud that it silences footsteps AND a door being opened
Something desperately needs adjusted and its very frustrating playing this game in the state its in
Revives, ziplines, gunshots, etc can be heard from a mile away but for some reason the closer someone is to you no matter how loud it is, the better chance of footsteps being silent