November 2021 - last edited November 2021
What's even more important is what happens next. We have a new map and character, great. But the game has become so stale and repetitive many people can't stand it any longer. Where are the all the LTMs to make the game fun again? For the last year it's just been re-runs of old LTMs and arena events every damn week. Let's see some creativity outside of the art department and give us some fun new game modes, thx.
November 2021
November 2021 - last edited November 2021
@EREGDSThere is a line of death - at least in the ocean shores. Look at the minimap. It's pretty distant but you will see the death ring when you will get close to it. I didn't see it too at the beginning, but I jumped over the ocean and I saw it.
November 2021
November 2021
To give my 5 cents.
Ash is great, loose the damage on the tachtical though, feels much like seer - dont need the damage at all.
Map looks stunning and good visuals but....
1) buildings are made for visuals so climbing and other movment based repositioning is disrupted everywhere, it feels clunky at best.
2) Cover, the cover designed around the map is lacking, there are no fast cover shifts anymore, you feel like a litt kid running away trying to not get hit by the batalion of snipers having high ground in a desert. Cover design all round is very lacking and does not give a good flow in the game. For instance huge sloapy rocks you cant move fast around and keep slipping and in general just feels bad is wrong.
3) To many levels of height and to little access, it takes forever sometimes to shift around when hunting someone.
4) Buildings have way to many openings and way to little cover so you cant get any good fights going, it feels a lot like COD just a tad longer ttk.
5) Its really hard to find people and control the zones and lanes, everything feels like you go in random like you did when you were new at the game.
6) I hate the fact that ranked started on this map rather then being the map put into the split so Respawn could fix some of the short comings and people could get used to it first in pubs.
7) Loot feels extremely strange in the map. I feel like 70% of my game I am consentrating on looting instead of the 1-2% I spent before, now im pretty much always short and its just feels exceptionally unfun. the 30% of fun normally ends in a tragedy because of (look above) me trying to find a good way of utilizing cover to gain an advantage over the 1-2 teams around.... oh wait... what cover...
CAR, awsome piece of smg, good close sucks midrange, I kinda love it for what it is, except the fact that it takes light and heavy cool for the user as long as there is loot on the ground, but for balancing in a team to get more game focus time its not. I have a feeling the CAR is one of the reasons we see strange ammo situation out there. Same there is always a shortcoming of healing and shields out there it seems.
Outside of that, the launch wasnt to bad, minimum rubber banding and in general fairly stable game this time around. I just hope you tweak the loot situation and look on the rotation and cover situation in the map and make tweaks soon.
November 2021
November 2021
Most changes nice, like the new map and think its quite well designed besides thoose really dumb doggos... i dont know who thought of that as a nice idea but i burst your bubble that was probably so bad of a decision to put them in there its incredible
Car SMG is unfortanetly not good enough, just a spaceholder für r99