December 2019
Unranked should be as close to the original vanilla version of apex as possible (plus balances, guns and content etc). The matchmaking and experience should try to keep it close to what made the game magical.
Have three queues can easily make this happen.
Ranked - includes all changes to match making and game content
Unranked - includes changes to game content only
Limit Time Events - includes any changes devs feel necessary to make it work.
December 2019 - last edited December 2019
How do you know the rank of all your oponents?
I mean you encounter 3-4 other sqauds during the match, do you look at all 9-12 player stats after the fight/during the fight?
Sounds unbelievable for me to do that... Lot of work!
I think your view ist heavily biased, because the squad that kills you (and I bet this is the ONLY one, which stats you look at) tends to be better than yours.
Advice from me:
1. DO NOT JUMP TO THE KNOWN HOT ZONES! Good players with premade squads will dominate this places against random squads without communication.
2. Take your time to loot without any fight at least for 5-10 minutes. If you hear shots, don't run towards it, this is no dumb horror movie...
3. Avoid known hotzones (cities) until your squad has acceptable equipment.
75% of players want a fast fight and jump into known hotzones, just to be killed in 30 seconds surrounded by 4 other squads.
STOP IT! This is not Battlefield!
December 2019
Sbmm has changed unranked, I don't need to look at everyone's stats to know that.
I used to consistently get 7+ kills a game in unranked. Even given World's Edge is a bigger map, I'm averaging only 3-4 kills a game. Sometimes I do much better, around 10 kills, but the consistency is key to knowing im playing harder teammates via sbmm in unranked'.
I used to win 1 out of every 3 games in unranked. Now it's maybe 1/10 games.
It's fairly easy to tell the competition in unranked is more fierce due to sbmm.
December 2019
December 2019
An eloquent way of explaining the current state of casual games. I hope they consider changes to the SBMM system going forward, I have also made a post looking to gain insight into player and developer minds called "Let's talk about 'Skill Based Matchmaking'?". Let's hope that player insight and conversation can steer us to better directions. I am with you, Man.
December 2019
Ranked is toxic. It is not full of the most skilled players lol. It is full of campers. As you can tell in ranked, most players barely have any high amount of kills, just they hide in a corner the entire game till top 1-3 for points. That is why you see the high ranked players and streamers in the non ranked as much as they are. Cause ranked is boring and full of camping.
The only reason non ranked was fun was because it did not have SBMM, and was getting a game full of randoms. How do noobs progress when they dont ever play anyone better. Yea it sucks getting dumped on, but grow a pair and realize that you suck and get better.
How about we fix the hit boxes, head glitching, and the weapons that can one shot people almost that are not legendary. Instead of trying to pair people up when you truly do not know a good player from the next.
Cause one person has a high KD and the next person has a lower one. That person with the lower KD can still wreck that person in a 1v1 cause they have no idea how to react to someone shooting at them cause that person only knows how to 3rd party or fire a random bullet at long distances. There s limitless possibilities that are not going to show a players true skill level.
Bring back duo's~
December 2019
Get good the old fashion way. Millennials always want things handed to them. Wipe them tears little boy.
December 2019
They can just play rank and be stuck with bronze the whole time no difference
December 2019
December 2019
love the pubstomper tears