July 2020 - last edited July 2020
I can't be the only one who's tired of getting killed by some player that's lagging from one location to the next. They blip like a ping on an old submarine radar. One moment they're in one spot and the next moment without any apparent movement they're in another. Ping locks need to be implemented and the game should automatically choose the server a player is allowed to connect to. There's plenty of servers. Players don't need to be deliberately connecting to one with high ping in order to take advantage of high latency issues.
Not to mention that the servers are already SLOW ENOUGH as it is. We don't need players being able to choose which servers they'll connect to because on top of all the other problems that plague Apex, this is just the cherry on top.