August 2020
How about at the match summary phase there’s an option to rate your team.
A player would display their rating score and it might encourage better team play. You could have a 1-10 button to click on, super quick.
Or there could be a simple bank of 3 buttons:
1. Team player 1-10
2. Attack 1-10
3. Tactics 1-10.
I just had the billionth match where my teammate looted instead of reviving and we got eliminated. I’d like to know when playing pick-up teams how they are going to be.
August 2020
And basically people who consistently get low marks for team play could be shunted off to different queue, like the suspected cheat accounts.
Ranked is supposed to weed out the garbage players but it doesn’t, and it doesn’t even really level the playing field.
I would love for the players who solo jump and then run full speed into a two or three team firefight to be put in their own play pen.
Once a player hit a certain threshold they would be stuck playing that queue for a period of time (a week? A month?) until they get their ratings up. Maintain a 5/5 to stay in the open lobbies.
etc.
August 2020
August 2020 - last edited August 2020
@DrSeptimuswe are not all that evil, are we? I like the idea.
It doesn't have to be that exactly.
IMHO it woould be enough if there were three choices: super, good, not so good.
If you always receive the third one, well it maybe because of YOU :D
August 2020 - last edited August 2020
@Professor_Doggy Sorry but I can't agree with that. Its pretty common for teammates to misread a play and make a mistake only for them to blame their teammates. Different play style will also read a situation differently.
Both squads low ammo and low health? Aggressive players want to dive and finish the other squad off while defensive players want to heal up and secure a better position. Both ideas may work if your whole team commits to it but you'll earn a low rating if you had a different play style than your team.
August 2020
I think you would apply normal statistics methodology to whatever system is built. Such as, you would throw out the outliers. If you get consistently rated high and once or twice someone dings you, those low scores would be ignored. People might abuse it - they abuse everything else everywhere all the time, so there's no changing human nature - but it would be another way to encourage two things: better game play and better sportsmanship.
The first (game play) would mean, there are players out there who: immediately quit when they are downed or killed, loot your box when you die, loot instead of revive, jump solo, hide, run pell-mell like an idiot into the fray when the other two are a mile behind, etc. - and this would cure all of that.
August 2020
Over time it would even out. A person can also have a bad match. Last night I won two in a row as Lifeline and as I was going for my third (haven't done three in a row yet), one of my team broke off solo, went someone totally far away, got insta-killed, and quit. So one bad game, you get one low rating, but if you normally play fairly decently, your rating would reflect that.
Maybe the solution to your concern is to make the rating a little more in depth. It would be like "report a player" function but instead you rate them on 5 or so traits. There could even be a "needs to improve on". It could be specific, like, "jumps solo".
Or maybe the rating is auto-generated by the yes/no responses, such as: jumped solo (yes/no), if a teammate was downed attempted to revive (yes/no), etc. This is all kind of spur of the moment thinking but there is the acorn of a good idea in here.
August 2020
There is a system like that in Grand Tourismo Sport. When you drive like a * and push or hit other people from the track you get bad points over the system and then you have to drive against people that do the same *. So normal people play with normal and jerks play with other jerks.
August 2020
August 2020 - last edited August 2020
@Professor_DoggyThe game gives me so many toxic people as teammates, including streamers, and people who are clearly kids, and 9/10 those players make a bad play, and then blame it on me. The 1/10 is me misreading a fight and getting us killed. But from my experience, playing with randoms is the greatest challenge, and randoms would make any justification they think is right for scoring.
Friends would also boost each other.