January 2020
Its ok that you dont want to play ranked and be too serious, but there are way too many people who enter a normal game, jump solo and then just leave. (I can litteraly revive you if you wait 10 seconds...) Why do they do that...? Because they can! Either make same leaving consequences as in ranked, or make it possible to report leavers. Low priority q is needed here for real.
(if you are going to tell me to get friends to play with, your argument is invalid)
January 2020
January 2020
Maybe they could add a system that gives warnings and punishments for leaving matches before your squad is eliminated (unless your respawn banner times out or you get kicked due to connection and/or glitches). Maybe with a system to keep track of and add punishments for each warning (maybe five warnings is a 15 minute ban from matchmaking, ten is a thirty minute ban, fifteen is a one day ban, twenty is a week ban, and twenty five is a perm ban or something like that). I also think that they could balance that with a system that lowers the warning tally by one for every ten or so games played without leaving early. I think this would work well with both ranked and pubs. It would incentivize players who frequently leave to change their behavior.
Maybe these could be the things that apply warnings:
Leaving because you don't get to play your preferred Legend
Leaving during drop
Leaving after landing/while playing normally
Leaving while knocked
Leaving after being eliminated (but before your respawn banner times out)
Leaving while being respawned
Leaving due to being AFK/AFC
These two things definitely shouldn't lead to warnings though:
Leaving due to a glitch (crash, bug, etc.)
Leaving due to a connection problem
What do you guys think?
January 2020
@GenericSchlub those sound like a good start and seem fair to me.
Id also add a penalty for pinging more than once while dead awaiting respswn.
January 2020
You guys are tripping. I'm not a quitter, I don't leave games. I also dont pig when I'm down. Unless its useful information. But I also don't care if bad team mates leave. If they span ping I mute them. Most this Pepole are giving you false confidence . It's a casual game made for fun. No one should get bab not even for a minute. There should be a different way.
Reward good team mates with badges, charms, etc. Give them something to display and be proud of. As for the other guys . Who cares? Dont even bother with them. There are to many of them. Just hunt and kill them next game thats what kill feeds are for and message them. Say, what's up b+*^.
Remember an a hole that was bad team mate? Realized he in your lobby? Trolling time
January 2020
I actually disagree with this, I am a solo player and mainly play casual, but try ranked, and have gotten multiple bans and am currently on a 3 day ban. Why have a punishment for people who want to play in a casual environment? I believe that bans should only be in ranked because to put it simply, that's where a ban would matter. Leaving in ranked currently stops you from playing the game as a whole, you can't even go to the firing range. Only being banned from Ranked would improve the competitive lobbies and also keep an influx of casual players coming back
January 2020
I'm also a solo player. I love it that players get punished for leaving their teammates to fend for themselves in ranked. Casual should also be this way. Yes, I agree, it's for fun. It's only a game. 100% agree. But it's a "squad based" game. Leaving your squad will have it's repercussions. It's fairly straight forward. I really don't understand how people cannot understand this. ?? It's baffling tbh
January 2020
@zirkzise You make some really good points, but I have to respectfully disagree. A change like this wouldn't be intended to punish people for playing the game, it would be intended to disincentivize people playing the game in a way that ruins the experience for other people. Not everyone is an Apex Predator who can solo the rest of the lobby when both teammates leave mid-jump, and that shouldn't be the case in pubs anyway. As for leaving when knocked/eliminated, it doesn't matter if a player deems the other squad members incapable of reviving/respawning them or if they actually are incapable of getting to your box. It's just common courtesy to stick it out until your banner times out or your squad wipes. It's only 80 seconds, and there are 86400 seconds in a day.
If you read my suggestion a little closer, you'll notice that I added a caveat to prevent people from being banned for leaving games for reasons out of their control (connection, crashes, etc.) and a system to remove punishments for playing the game without leaving early. I disagree with your assertion that ranked is the only lobby that needs bans/suspensions. Any game's lifeblood is the casual gamer (by that game's standards), because there are just so many of them out there. If you keep the casual gamers happy, they spend money on the MTX store, which leads to more profit overall. You can like or dislike the casuals, but unless a game has millions of hardcore gamers who all buy MTXs, the game cannot support itself in the modern games-as-a-service market. That's why I would like to argue that, from a pure monetary standpoint, the casual pubs lobby is actually more important than the ranked lobby. That's why it should also receive the same QOL changes as ranked that make the experience more enjoyable.
The system that I propose isn't out to punish people who repeatedly leave games early (although that is an important aspect). The system I propose is to incentivize players to play the game in a way that doesn't hurt the experience for people they match with. The system I propose would even prevent being banned for having to duck out of a game early because of a job or having to go eat, because it lowers the warning count by one for every ten games played without leaving early.
January 2020
January 2020
It's to easy guys. Punish the wrong ban them what ever.
It's not a solution. You have Pepole getting 3 days ban and they are still leaving matches.
The solution is in the rewards.
Instead of punish leavers reward for staying. so simple and useful.