July 2019 - last edited July 2019
Apex should place a “Player Aggression Slider” in their settings for matchmaking. When I play with my friends, we are rather aggressive, which leads to a lot of kills and wins. However, when I play with randoms, a lot of the time two of us will push and the third will sit back, causing us to die.
i propose that in the settings Apex has a 5 panel bar for matchmaking. It would look something like this
Very Conserved-Conserved-Neutral-Aggressive-Very Aggressive
This way, the randoms you play with are more tailored to how you play.
July 2019
I don’t think this is too great of an idea. The very conserved will be a camp fest. Plus it’s a Battle Royale nature to have Aggressive Players and Camping players in the same game. it just won’t be balanced without it.
July 2019
July 2019
July 2019
I don’t think he means every player in that game will be campy or aggressive. It will only be the team mates you match up with. The rest of the teams will all have their own play style.
July 2019
If i remember correctly the older games in the Halo franchise did something similar "Matchmaking preferences"
Where you saved your own set of matchmaking preferences, this effected more player region connection quality etc, i guess something similar could be created for play styles.
Personally i don't see the point but it is a viable idea if people would use it lol.
July 2019
@TTZ_Dipsy wrote:Manually setting your slider would cause problems in the long run. Don't exactly know how, but it seems like something that will be abused for wins or griefing.
I think the real magic lies in having all types of players on a map at once
This, there will be some way to abuse it.
Not saying people who camp can't shoot or get kills but what's stopping a very aggressive player changing the setting for s***s and giggles.
July 2019
@WHITEyy6969 then they would be in a game with 2 campers and getting themselves killed as the campers would likely think "screw this guy im gonna stay in my nice safe building" .
July 2019
I don't know if this is the answer but it would be nice if something could be done. Players rarely adjust their play style to the team they're with leading to slow paced players being late to gun fights and aggressive players rushing in when their team mates don't even have weapons yet. Honestly this would be "balancing" the game to deal with the foolishness of its player base (including me.)
July 2019 - last edited July 2019
Really the best thing would be an in-game system to allow active matchmaking so people can get into premades.
Like an in-game noticeboard that can ONLY be used for finding premades to get into with a series of options/sliders to state the kind of team you're putting together and an explanation of what the dynamics mean on the splash page. This would be the same kind of revolution and improvement in the party-system of these games that the pings was to Battlefield pinging in Apex.
1(Defensive) to 5(Offensive)
Whether you want to push other teams or when an engagement is desired you're going to want to get them to come to you. A perfect halfway point would be for players who don't have a preference and would let the game's circumstances determine the best play. This is an indicator of the kind of fights/situations you most enjoy and are best at. Offensive or defensive so people can more quickly get into rhythm with their team mates.
Risky to Win-At-All-Costs OR Playing for fun to Playing to win. 1 to 5. This could be named better but not by me right now.
The level of risk of losing you're willing to accept to play how aggressively/passively you've stated that you want to. If you enjoy pushing every fight even if it means you're less likely to win then you're risky. If you want to set up bases and stay in them even if the game progresses away from you and you're not willing to move to play the ring better - you're risky. If you're going to change up your game to improve your chances of winning the specific game as it is playing out and how the other teams are behaving : you're more win-at-all-costs. This really is a gauge of your mood and how seriously you're taking the game at the minute. If you're playing fast and loose it will help you find team-mates who aren't going full try-hard.
Agreeable to Demanding. 1 to 5
How likely you are to criticise your fellow team mates in the moment if you think it will improve your next game. If you want to be able to provide brutal feedback about mistakes that are made : you're more demanding, if you're happy to not mention blatant mistakes that cost you a game then you're the most agreeable. This helps people who might take criticism personally avoid teams where they're likely to have to endure it. It makes players who can debate and argue their tactics and choices able to find team mates who can survive this kind of scrutiny without becoming toxic.
If you use a microphone or not
AND
Quiet or Communicative. 0 - 5
How likely you are to use your microphone and pings. If you're in a mood to chill without pinging weapons for each other or being particularly organised with comms then you're quiet. If you want to hear from your team mates what they're looking for and let them know what you need so you can reciprocally stack up as fast as possible : you're communicative.
Who your main is, if you have one.
Characters you're willing to play - ranging from any to only my main.
If you want to drop solo or not.
There could be more or fewer criteria to identify but this would allow someone to form a party by their own standard and would allow people to filter the available parties based on metrics that are specifically relevant to squad cohesion rather than ONLY individual skills/statistics. There's a social benefit to this as well as technical game advantage because you're less likely to squad up with someone who you are more or less guaranteed to be arguing with or blocking quickly.
Having the option when searching to drag in results with +/- a chosen number would be good. Players could find parties by saying I'm 5,Aggressive - but willing to search within a range of 3-5 for aggression : but I'm 5 communicative, which is a dealbreaker. I want people who place maximum importance on communication, even if it means that I'm playing with people less aggressive than I like to be. If we can talk about it we can understand it.
When someone finds a squad they like they click 'Apply' and the squad leader sees their choices (including the range of their search, if they've searched for 3-5 aggressive for instance) so that they can decide whether or not the person would complement what they have in mind for their team.