April 2021
Something that has bugged me considerably in this game: Inaccurate Damage Logs. Prime example is a game I had earlier. I looked over the clip I took again and again, even slowing down the footage to count every bullet and when they hit. I know latency and network and all that crap are factors, but here's my summary:
On my clip, I clearly started firing first, landed 3 hits (it wasn't my best game...), then it kind of goes back and forth (burst of damage from them as I do my next few hits, then the burst of damage that kills me). IDK why it does one tick of damage for them at the start of the log, idk why it shifts the last burst of damage I did to the first burst, and I really don't know where the extra 42 damage I apparently did came from since, as far as I could tell, it doesn't exist (didn't appear in the clip, didn't look like the enemy had lost that damage when I spectated...). It's just an absolute mess that makes no sense every time I look at the damage log. I really hope they do some adjustments or overhauling to this because it is such an important feature to have in a game like this...
April 2021
April 2021