October 2019
I see these forums filled with things like "NERF R-99" or the most recent interesting one I've seen "NERF DEVOTION" because people are toxic and it has to be specifically suited to there tastes. Not every weapon will ever work for everyone and if you would like to use a specific weapon try picking it up a lot and training yourself to get better with it. If you are getting melted by a specific weapon try learning more movements to dodge bullets and make yourself a harder target to hit.
Changes to Bloodhound - Making his tactical a knife he throws like the pulse blade from TF2. However a simple fix to his tactical could be to increase the range a tad and make it so enemies are only warned they are scanned and there isn't a visual cue of where it came from. This could make him better aggressive type/sneaky boi as people think crypto and bloodhound are too similar. Honestly Bloodhound as I see it is alright as is as he's aggressive, crypto isn't and needs to be defended.
Changes to Octane - Some tweaking to his tactical as bloodhounds ultimate is just as fast now so he's no longer the speed demon he's supposed to be. One thing that I could see working is being able to stack 2 stims with the second providing a smaller increase (1 is 30% so 2 could be 40%) with the provided risk still of losing health twice. Another slight buff is when using his tactical and ultimate he should not have as much landing recovery as other characters (like when you have adrenaline surges you don't really feel pain as bad in real life) to maintain his agressive play style. Also another thing perhaps making you travel faster as right now its easier to trace an octane using his jump pad than his stim making it relatively useless.
Changes to Lifeline - Her ultimate is ultimately useless, as it poses high risk (as practically everyone on the server can see your location) and takes a while to get to you giving other teams the time to advance upon you while you open it to only discover its nothing any of your teammates can use. Especially with the additions of the loot vaults now and getting a key card just by shooting a drone poses less of a threat. So to tweak it perhaps a way to select one specific purple item you need giving back the reason to call one in.
Changes to Match making - the option of a few different game modes like duos and quads. Generally I only ever have one friend that will pair up with me and some of my friends have schedules when they can get on and want to play with me but i already have too many people I'm playing with. Duos and Squads of four wouldn't break the team aspect of the game and fit more to peoples tastes bringing in some more people that avoid apex because of this. Also for the solo events people should be able to match make with friends but still drop solo cause its fun when you get to wreck one of your friends the event and would make people play them more. People that team can always be reported by others and there would be more definite proof if they match made together but I think a lot of people like to prove they are better than another person they know.
Changes to Training - I know all about The Firing Range that is upcoming but I feel like another thing to add is a way to fight your friends in it and or AI that have been complied from info on how players do stuff in game so you can get some experience controlling certain weapons in more pressured situations. Yeah I can control a gun easily l on a target that isn't shooting back at me so that isn't helping so if you can make it to recreate some of the situations in game you'll face it will be an extremely useful asset to a lot of people that want to get into the game.
Changes to Audio - I think we all are begging for a change in how audio works in Apex, from more customizable sound settings, to footstep audio working, but my the one that bothers me is that there is no difference in volume between the footsteps of an enemy and a team mate. Just about every shooter I have played has had this small thing as with just sound you can identify a lot. Apex is one of those where every character has a unique footstep sound so if someone is running towards you, you can immediately identify what character it is. However this is defeated when you can't hear enemies over your teammates footsteps. With this and the more customizable sound options this will allow people use to the sounds to their advantage.
I realize that Respawn is avoiding crunch time for their employees to reduce work place stress which I really do respect since I'm aspiring to be a Video game dev (in fact my dream job since I saw promotion for Titanfall and played it myself for the first time has been to get a job at Respawn) so I realize some of the suggestions are probably impossible with the image painted out for apex or will take a great deal of time. And to be different than most of the people in this forum thank you Respawn and the apex team you are really doing a great job with apex as its a lot different managing a live service game from a FPS like Titanfall, so bugs/imbalance are to be expected and you are really doing a great job of maintaining it all. Thank you guys for your hard work!
October 2019
Also I didn't really make this clear but this is a list of suggestions based on my opinion and some others opinions I found while just looking around to see how people are reacting to certain things and changes the devs make. I hope that my suggestions go on to spark some new ideas among devs to make apex even more unique so it will get the spotlight it deserves.