July 2019 - last edited July 2019
Tactical Ability Buff; 2 Decoy deployment.
{Must deploy 2nd decoy 5 second after 1st decoy deployed, before cool down} (2seconds added to cool down rate)
With a 5-10% HITMARKER DAMAGE to Destroy clone
{A TRUE AND REAL BAMBOOZLE!!!}
I have been pushing this seen's I started using Mirage, only because out of all the legends his abilitys are the most NERFED.....
Example, Bangalore can shoot 2 smoke {2} that has AREA COVERAGE ABILITYS and unable to see within, along with a 35 damage if it hits a person.
Example, Castic can throw 6 traps at decent distance with great damage and sight and movement decreasing ability.
Mirage, shoots 1 clone that does nothing but move forward {non-interactive}..... And can't even take 1 bullet for you.....
{ No area covrage abilities for him only 1 clone that hits a wall and stops sometimes just dies}
2 perfect examples that mirage is the MOST NERFED Legend in APEX...... HE NEEDS A BUFF, HE IS UNBALNCED WITH OTHER LEGENDS.
for the people who think his ULT Ability was a Buff ..... No..... He should have had that from the very beginning of game release.
Devoplers me and Alot of other players have been asking for a MIRAGE BUFF seens the start of season 1.....
This will solve this issue with UNBALANCED MIRAGE the 2 decoys and 5-10% hitmarker damage to destroy clone......player and devs I hope you support this to make the game more fun challenging and balanced.
Wattson should get her ROD's Buffed as well, atlease take a full bar instead of 35% of a bar.
July 2019 - last edited July 2019
@Darker_Souls343Decoys able to take damage is an utterly terrible idea, nomatter how many times you paste the same thread :S It gets no support because it's rubbish.
"developers me a lot of players". I see you spamming this same thread everywhere, that's it.
July 2019
July 2019 - last edited July 2019
@PretzelnutcakeThen you don't know about in game balancing or legend balancing bro I gave 2 examples bang and castic and AREA COVAGE ABILITYS THEY HAVE ALONE with 2+ or more per tactical makes mirage less effective with other his Ult is fine his so called Buff should have been there from start of game, his tactical get a clone that runs forward non interactive unbalanced he needs 2
Even though I like interactive part most times it's to a wall he and other legends can't actually climb or inside witch is pointless climbing obviously a clone would only do that it's a giveaway. It's the minor changes for legends that make the difference while in game this is a minor change that will improve him and in game play all together litterly every legend has gotten changes mostly good changes mirage only get his ULTIMATE the way it was expose to be from game release isn't buffing the devolpers even said it wasn't a buff it was a Bug fix he untouched when comes to devoplment.
July 2019 - last edited July 2019
@AnlbrdAnd for you I never cared for you opinion don't even bother commenting and the damage was add on I support the 2 decoys that's simple to understand all I see from your post are Pathfinder post so don't be hypocritical and people do actually support this idea if you actually read the other post or even know who I talk to witch you don't at all. It's up to the Devs to implement it now. So yes I'ma keep posting it till it's balance mirage is the 3rd child who get no attention brought to him in his story line n in game development
Also how is a clone taking very small amount of damage a bad idea he's a litteral trickster in the game it says so too... Haha... You shoot his clone out for a reason to make other think he's the real one.... A MINOR hitmarker damage 5-10% wouldn't be a BAMBOOZLE? HE THE HOLOGRAPHIC TRICKSTER CMON DUDE
July 2019
July 2019 - last edited July 2019
@AnlbrdMk my very detailed message didn't get uploaded I'm freaking pissed it was long lol...... But don't care anymore as long as he gets 2 decoys added it's balanced enough. IDC enough about replying to type out ever consideration and sentence I typed out earlier about the 5-10 damage add on this is most I'll do..... Think of castic and wattson traps, mirage's clone can't even touch it without dying right? Well it would give them the ability to walk in for atlease 1 second and get into trapped area bamboozling them for real mirage to do something.
Basicallythe 5-10 damage can take 2 bullets considering how strong apex gun are and 50%+ amount of time 2 bullets will hit them it's hardly even a buff nor a meatshield but will improve the trickster effectiveness\ bamboozle's just enought to be more useful..
When i suggested this I took into consideration all legends, ability, locations in-game, weapons, and more but it's mostly {situational} if damage add-on was added. had Alot more but tired AF right now. Still no matter what 2 decoys needs added for balance. Night for now