February 2019
In a game based on fast paced gameplay and quick combat its easy to recognise that being stuck in an animation is the worst thing to be in.
im talking about finishers and reviving.
You cant cancel a finisher unless you take damage, and although you can argue that you shouldnt be finishing people when youre not in a safe location, its pretty much just a free pass for enemies to damage you.
And when reviving it seems to take 5 years to be able to actually let go of your team mate when you feel like you dont have time to revive them. Leaving you very vulnerable, nor can you look around and watch certain areas where you can get attacked from and the sound made by the injector can make it hard to hear approaching enemies.
In a game like this i feel like being locked in animation is quite clearly a flaw that shouldnt be a thing. In other battle royales their revival mechanics are much more fluid. Games like PUBG and Fortnite give you the option to revive while being able to look around and instantly be able to let go when necesary. Granted it doesnt look as cool as an animation as in those games you seem to be healing them with your hand stretched over them but it works much better.
let me know what you think.
February 2019
I like the locked in animations..
Finishers are a BM strut, and you're taking a risk when you do it.
The only one that bothers me is the camera lock when being rezzed, because I want to know where enemies are.. however, it creates an exciting tension moment when I finally come up, so i think it's a good design choice.