February 2019
Punishing exploitable gameplay as they updated the game is what made Overwatch boring.
February 2019
@jinoruz wrote:Punishing exploitable gameplay as they updated the game is what made Overwatch boring.
Not punishing players for exploiting features, creates a meta, where everyone has to do the same thing to get a competitive advantage. This reminds me of a game called GunZ, where people would reload, slash, and shoot to get around cooldowns. The developer never did anything about it, maybe cause they couldn't or because they could care less. Anyway, it became the meta, which I took part in. It's not fun exploiting features for a competitive advantage, but it is fun winning. I would trade-off exploits for better gameplay. Also I don't get how this will make the game boring. You're playing a shooter, not a strafer.
February 2019 - last edited February 2019
I mean the stopping to fire and then moving definitely worked out in the Civil War...... I'm pretty sure standing still or crouching is more for long range but also makes you an easier target but i mean up close and personal the person straffing could win but if you still and know how to lead your shots you should have no problem winning the gun fight
February 2019
@dajenPool91 wrote:
I mean the stopping to fire and then moved definitely worked out in the Civil War...... I'm pretty sure standing still or crouching is more for long range but also makes you an easier target but i mean up close and personal the person straffing could win but if you still and know how to lead your shots you should have not problem winning
If you're good at aiming, yes you can still kill the player. However, with strafing, you don't really know when they will move left or right, so hitting them can get tough. The trick to counter strafing is literally by strafing. Since you move with your opponent, you're in sync with the movement and can easily shoot them, even aim for their head. If this changes or not, it wouldn't impact me much at all, but it'd be nice to have shooters which aren't about moving side to side.
February 2019
February 2019
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February 2019 - last edited February 2019
Lots of games have this mechanic.
You also need to account for spray patterns of the guns
Just because the crosshairs don’t expand, doesn’t mean that you’re still shooting straight.
And it’s normal is LOTS of games the shorten a reload, by interrupting the end of the animation.
I’ve been doing it with LMGs in COD for the passed 14 years.
It’s a design choice, if you don’t like it - play a dofferent game.
February 2019
@dajenPool91 wrote:
I would get bored of a shooter where you had to stop to shoot then move...... wait aren't you proposing a FPS where you have no control of movement like in the arcade where you just shoot....
You will still be able to move and shoot but you will receive a slight penalty for doing so and rightfully so. I highly recommend you read the original post.
February 2019
@Goal_Line_0 wrote:
Old school games have addressed this issue by decreasing aim crosshair accuracy everytime you change direction. Rainbow Six: Rogue Spear is a good example of this.
This is the bloom effect, the most terrible feature which has plagued most shooters. Where you aim, should ALWAYS be where the bullet goes.