February 2019 - last edited February 2019
Most online shooters have similar issues, where players move left to right non-stop to avoid getting shot, whether they're being attacked or not. I also do it, because there is nothing which penalizes me from doing it. I've played both casual and realistic shooters and something that I've realized is that gameplay is far better when strafing penalizes you. My suggestion is that when moving around, your cross-hair starts to wave around until you stop moving. The player which stands still and is aiming, should always have the advantage.
Think of it as a recoil for moving around. You should be able to still do it, but you will be slightly penalized for doing it. Perhaps weapons which are larger, could have a more severe recoil for moving while shooting. That way, more agile players will want smaller guns, which may not be powerful, but allow you to dodge while in a gunfight.
February 2019
Nice try, obvious troll is obvious :')
You almost had me
February 2019 - last edited February 2019
The ADADAD spam in bf titles was always extremely annoying when your soldier can run sideways, stop instantly, and start walking/straffing the other direction instantly like there's no momentum to the character movement, and he does so with maximum acceleration. BF1 somewhat fixed it by punishing players that would spam ADAD and it wasn't as much of an issue in bf5. But here, in Apex, people are on steroid. It,s even worse when bloodhound uses his ultimate and bangalore's passive triggers.
The ADAD spam on PC does need to be fixed.
February 2019
What a ridiculous post, nothing wrong with strafing, it's part of competitive gaming, if you can't handle people strafing, then that's your problem, this game is not supposed to be realistic.
February 2019 - last edited February 2019
If you want this then you'd also want to get rid of the fast moving skill shots on ziplines and air launches. Strafe shooting has been a part of arena shooters forever and they've always had ways to get the kill off between two players doing that. Its a skill thing. the strafe shooting tactics are still predictable so you can match your aim to their movements. If that's too hard you can pop an ability and reposition or scare them into some other situation where you can get the kill.
February 2019 - last edited February 2019
Strafing is a skill, but it's a very bland, easy to do, and a lame skill. I agree, we don't need to have realistic gameplay, but it's just stupid moving back and forth to get an advantage. It looks stupid, it isn't very fun, and it does nothing to improve the game in any way. The player who should get the advantage is not the one who's moving back and forth, but the person who is sitting still and ready to shoot. I had my fair share of Unreal Tournament, I know how to strafe and aim pretty well. However as shooters changed, the ones that drew my attention more were those who punished exploitable gameplay. Repeatedly jumping up and down, going side to side, crouching, proning, and leaning your head, is not the future of shooters. It's just features available that people used to get an advantage because nothing was implemented in the game to punished them from doing it multiple times in a row.
February 2019
February 2019
If anything they need to implement something to stop the ability to jump over gun fire i had a Gibraltar jump over my Peacekeeper spread.
February 2019
February 2019
@xerosum wrote:
So the non-moving target at close ra he should have the advantage?
Yes, but this would be insignificant for close range fights. I'm against the bloom effect mechanic, your cursor should move, but where you aim should still be where the bullet goes. Think of it as a recoil for moving around. You can still do it, but you'll be punished slightly for doing it. Maybe the effect can be more severe for larger guns, so smaller guns could be made for players who are more agile and want to play in that particular way.