May 2019
May 2019
It dont need patching! Its very hard to pull, you need gold backpack, a LOT of meds, luck to you stay alive until end, it happens maybe once in 1000 games, and if you did , it is kinda achievement!
May 2019 - last edited May 2019
This is not a valid strategy. I am a lifeline main who plays with randoms I have 120 wins over 2k kills for the season and missed over 1-month of the season. If you think it's a free win I suggest you try playing lifeline and see how many times you fail before you actually win attempting this.
I have spent a long time out of the ring, but by the time the 3rd one closes you take a lot of damage so much so it's very hard to even get med kits off.
What is required for this to be pulled off.
1) Good luck at the start of the game. GEAR- FIRST ROTATION, SECOND ROTATION and so on -FORCED FIGHTS BY OTHER TEAMS.
1) The other teams near the end being completely clueless. (VERY RARE) Almost always the last couple teams are very smart players.
2) A mass amount of med kits (You mentioned Phoenix kits, but they are not viable at all for this strategy they take the longest to use and DON'T STACK so they waste bag space.
3) Fast healing back pack.
4) Teammates who understand the objective so they feed you gear and don't draw unnecessary attention to you.
5) And finally a lot of people are not aware of this but if there are two teams left and 1 team does not touch the zone before it closes and the other team is already in it THE TEAM ALREADY IN THE ZONE AUTOMATICALLY WINS.
6) People inside the zone can shoot out side of it. So you sit there taking a ton of damage 3 players will find a way to at least poke you or attack you out right eventually.
7) This is not a issue. Just attempt it and you will see how foolish of a strategy this really is. It's better to learn to fight anyways. If you can fight you can win almost any game. I have won solo several times after my teammates left. Easily dispatching the final team of 2 or 3. It's really not that hard if you have good game sense.
May 2019
@AIItheRageI love you Lifeline! Marry me! Be with me in my squad, help me through tough matches! :P
May 2019
May 2019
May 2019 - last edited May 2019
I think the way to go would be to add an increased cast time based on how much hp you have healed in the last 20 seconds. If you have healed more than 200hp, suddenly everything takes twice as long to use (hp only, not shields). If you have healed more than 400, or you dont take a 15-20 second break between heals, it goes to 3x base cast time. Then 4x. By that time, if you have been healing just outside the small circle, the other team is inside the circle, you will be dead before the circle has a chance to kill them. This would have a minimal impact on any other circumstances, because unless you are healspamming where else would you be using medkits back to back? Earlier zones are a non issue since you can wait about a minute between uses until you get to a zone size where its absolutely reasonable to expect you to get inside within 2 medkit uses.
Edit: gonna throw in another alternative backing up old mates damage ramp suggestion. Set timers based on which round it is, for the first round 2 mins, second round 1 min etc reducing to 10 seconds when the zone is at its second smallest. After that time, the damage doubles. When the same time goes up again (4 mins from round 1), it doubles AGAIN (now doing 4x standard damage for that round). A competent team will 100% find the straggler INSIDE the second last zone, forcing them to sit outside that zone to make the strategy work, but within 30 seconds it will be absolutely impossible to outheal.
May 2019
I'm not sure if this is real since I didn't even know the circle completely closes at a certain point. If the lifeline thing is an issue then just make it so that the final circle never closes? People inside the circle will live until the final team engages them then. Just for peace of mind they can also make it so that the general position of both squads is marked every 20 seconds or so. Just a lazy idea since I can't imagine this being a big deal.
May 2019
May 2019
If the final ring never closes, it might get stuck on a building with multiple floors, with one team on the bottom floor and one on the top. Then, the team who gives up first and pushes outside the ring so they could fight would be at a serious disadvantage, constantly taking damage.
I'd still prefer the second ring of death creeping up after the final round. It wouldn't be lore-breaking, it wouldn't nerf any of the characters, nor would it change the normal gameplay at all.