June 2020
Guys, I'm doing my job reporting these trash people. But since Season 5 started, there are so many cheaters,( and they are blatant as well), in casual, I can't even imagine what's happening in ranked, in higher elo. I'm just so dumbfounded... This guy is hipfire headshoting everyone in "normal".It's like there is no anti-cheat in the game anymore. He is not getting anything out of it, and yet he is doing it just to fk with people. I know that "Respawn is looking into every single report", and stuff, but come on... how many hipfire headshots from a huge range does it take to notice that this guy might not be legit?... Also, it would be really nice to get a message or whatever when someone you reported gets banned. Just like a quick popup that notifies me that: "someone you reported earlier got punished for x and y" reason, thanks ", so it would feel that these reports worth anything at all.
June 2020 - last edited June 2020
The manual report system for cheats is most likely quite pointless. I have a friend working as a game developer and he says the manual reports are mostly just used to catch people for verbal abuse and racism etc. The anti cheat scans your files and memory for cheats (which basically are programs running in the background) or detects unusual input patterns from the user (like recoil macros etc).
So why would even need manual reports for this? Why would they even trust random players to have an input in who gets banned or not? I mean, just imagine the ratio of false reports vs true reports!
People reports falsely because they are simply pissed or based on ONE incident, like one lucky spray from a random enemy etc. But whats even more common is when they use their own skill level as the ultimate standard for whats fair play and whats cheating. Some guy that cant get out of gold gets killed by one R99 mag by a Master-skilled player and immediately hit the report button because they think everyone who is better then them must be cheaters. I am only D3 and I get spectated by a full enemy team at least 1/4 games, and at least one of them most likely sent a false report on me.
June 2020
June 2020 - last edited June 2020
@Tired_Capybara
I don't even report them myself anymore. I just move on let them be, why? EAC helping Apex Legends grow by eliminating cheaters is naive. It's like Fortnite coming out with ingame marketing for Apex Legends. EA is a direct competitor Epic Games, Epic Games owns Easy Anti Cheat. Dew the math (south park reference).
At the sametime, I would also point out that creators don't want to do their own security. Respawn makes content, anti software and/ or security is not a part of that. A small part of Respawn might understand how people do cheat, but it is best to outsource this form of business to a different company like EAC.
So if you're asking when cheating will ever stop in Apex Legends, In this current state never. EAC (Easy Anti Cheat for short) is too small for any quick turn around. I say that as one: EAC is small. I found one webpage with only 17 people listed working at EAC (it could be bigger now).
If you asked me, EAC is more "Security theater LINK" than anything. Now i will say that EA is directly trying to combat cheaters by hiring people. LINK "Game Security Analyst (Apex Legends)" It seems to be in the LA area.
So i'm sure it will get better, just don't expect EAC to do much.
June 2020 - last edited June 2020
So let me me just make sure I understand what are saying: The anti-cheat you have worked with is designed to flag certain "suspicious" players, who gets a certain number of reports, or maybe exceeds a certain reports/time ratio, for "manual" observation, i.e. having an actual human employee spectating that individual to make an subjective assessment if that person should be punished or not?
Well, that might be a viable design to catch cheaters who get abnormally many reports but other than that, it seems both expensive and time ineffective and also rather unreliable since its up to a human to judge if someone is cheating, especially considering how many matches are played every single hour around the world.
What I mean is that if the devs main goal, by any methods available, is to "flag" suspicious players for reviewing, then in-game data and statistics of a player seem to be a 100x more reliable and cost effective method than manual reports from random players. Abnormal and suspicious player data and stats like, hit accuracy, sudden changes in K/D or win rate, headshot/bodyshot ratio can be collected automatically. Whats the point of relying on manual reports?
June 2020