How about you guys balance ALL the weapons? 13 dmg per bullet with 18 bullets in the mag is pretty bad. Buff all the weapons and also put solos duos and squads. Start thinking why your game is sinking.
if you make every gun do 25+ damage, there will be no point in searching for loot, just grab a p2020 and go. No, instead you have to actually play the game - how horrible - and find a good gun like the R301 or Flatline for assault rifles, you have to find extended mags, better armor, more ammo. The game is balanced fine.
R301, Flatline, Havoc - Great for medium-range engagements and taking armor off your enemy Good if you know how to aim and control it, with mags even better
Alternator, Prowler and R99 - Great for rushing and taking ground - Good if you again know how to aim and control them and have mags with hop ups
Devotion, Spitty - Amazing for just holding down mouse 1 if you want to control the enemy peeking - Good even without extended mag
Re45, P2020, Wingman - Great in all situations if you have the hop ups for the re45 and p2020, wingman is just good in general
Do i even need to talk about the snipers?
Shotguns...a bit of RNG besides mastiff...that is amazing
@SethCurry i'd only say its utter garbage in certain areas tbh, and the areas it isn't are obviously all the popular spots, it feels like respawn are trying to gear the game towards strategic play, yet the RNG forces a more aggressive style to be played,its a pretty conflicting setup really lol.
I'm having absolutely 0 new problems re: the loot in the game... If another team lands the same place as us we either need to go or kill them quick, it's always been like that. I think the difference now is that people can't just go on scavenging missions for 4 minutes at the start back into the zone. Have to get into the game to progress, too bad.
July 2019 - last edited July 2019
@BinnsyBoThis. Plus on top of that, what some wouldn't realise is, it would make the game much more about skills and tactics, more so than it currently is.
Obviously the guns will never do the same damage, as what's the point having different guns, but if there wasnt any weak or strong weapons then it would take much longer to master and every gunfight would be won by the person with the better aim. You could argue this is how it should be but by making a game harder for casuals and it won't last. RNG, however bad, enables lesser skilled players to compete somewhat.