April 2022
I've experienced around every 1 out of 6 games my teammate leaves, not even knocked, just midgame, sometimes even before we've landed.
The people insta leaving after being knocked is another thing which i counter by speaking on mic and letting them know ill be picking up their banner.
but please what we need is that "leave game" be unavailable until the respawn banner has turned grey.
I see only one downside to this and that is having to stay in a game where a last teammate who has picked up the banners has gone afk but that would happen much less frequently than the annoyance of randomly leaving teammates.
let me know why we have leave game available from dropship before we even land anyway?
Solved! Go to Solution.
April 2022 - last edited April 2022
@KillaKhan98 wrote:
But don't you agree that the "leave game" option should be unavailable until the respawn banner turns grey.
I think this would create so much toxicity and rage in the game that people would actually start to troll their teammates to ensure they arent the first in the team that dies.. I would.. If I knew that I had to wait until my banner timed out if I die because my two useless teammates cant handle one single fight, I would do everything in my power to only think about my self. This would lead to a terrible gaming experience for everyone.
The only reason why I for instance jumps back in the totally winnable fight with 50 hp + 20 shield instead of grapple myself to safety and heal, is because I know that I can quit if my teammates dont take advantage of my unselfish play and do their part of the fight in an equally unselfish manner. Imagine this situation but as I go back in to help my teammates, they use this as a distraction to run away... Terrible.
But I do think they could implement some soft measures to increase the incentives to stay in the game. First of all; early leaving when knocked down could be worth three deaths, and leaving when dead worth 1 death in the statistics instead of 0 as it is now. Or perhaps some proximity rule: If your teammates are within 30 meters of you, the leave option is unavailable. This would at least prevent those who just leaves as soon as they knocked, even if you kill the last enemy the second after.
April 2022
April 2022
i hope that is a rare case that people use the n-word, thinking about it, some people ask if im arab, i tell em im pakistani, even though i was born in uk, you gotta say it with chest, i can tell by their stutter they are really trying hard not to say something weird, i just reply with kindness and they straighten out.
But don't you agree that the "leave game" option should be unavailable until the respawn banner turns grey.
April 2022 - last edited August 2022
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April 2022
April 2022
@KillaKhan98 I am curious what can I learn from dying to a pre-made stack of masters/preds at the end of my ratting because my two low-level teammates are already dead.
I have killed few predators one on one, sure this happens. But I have never win against pre-stacked masters/preds as a solo player.
I don't know what should happen for this to pull off - they should probably be spread across the map. That does not happen, they are moving as a single entity, always.
April 2022 - last edited April 2022
@KillaKhan98 wrote:
But don't you agree that the "leave game" option should be unavailable until the respawn banner turns grey.
I think this would create so much toxicity and rage in the game that people would actually start to troll their teammates to ensure they arent the first in the team that dies.. I would.. If I knew that I had to wait until my banner timed out if I die because my two useless teammates cant handle one single fight, I would do everything in my power to only think about my self. This would lead to a terrible gaming experience for everyone.
The only reason why I for instance jumps back in the totally winnable fight with 50 hp + 20 shield instead of grapple myself to safety and heal, is because I know that I can quit if my teammates dont take advantage of my unselfish play and do their part of the fight in an equally unselfish manner. Imagine this situation but as I go back in to help my teammates, they use this as a distraction to run away... Terrible.
But I do think they could implement some soft measures to increase the incentives to stay in the game. First of all; early leaving when knocked down could be worth three deaths, and leaving when dead worth 1 death in the statistics instead of 0 as it is now. Or perhaps some proximity rule: If your teammates are within 30 meters of you, the leave option is unavailable. This would at least prevent those who just leaves as soon as they knocked, even if you kill the last enemy the second after.
April 2022
April 2022 - last edited April 2022
I totally include the "not same thought process as you"-factor in my reasoning. This is an aspect of the solo queuer/bad teammates debate than Ive always promoted because I think that many players forget about this. I am totally aware that many, perhaps even most, situations that goes badly do NOT happen because people generally are stupid or bad, but just because bad understanding of each others playstyle, bad coms (as you pointed out) or simply unlucky circumstances.
But there are unfortunately so many situations when this isnt the case, especially as a solo queuer since you are teamed with a premade duo in at least 3/5 matches. We both know that a premade duo will ALWAYS treat their random worse than they treat each other at least to some degree. I just dont want to be forced to stay in the game after a teammate, who did nothing in the fight that your team just won, run past you to get to his premade friend who also is downed, 100 meters away. If I see that happens, I just leave. No hard feelings but please dont force me to play with these guys more.
April 2022
There are a lot of issues with BR players.
1: If you don't drop the millisecond the timer reaches 0 they leave (Wraith try hards you know who you are).
2: Solo droppers (That 99.9% of the time to instantly die, and leave or are at the other side of the map forcing you to drop everything and probably split the team = you all die.)
3: Hot drop kamikaze players, doesn't look where they drop, gets the whole team killed. Gets mad at you for not reading their minds (mic after death).
4: Same as 3 but you somehow make it out alive, now they are SOLO-HEROES that never stop running, they end up in a fight alone and instantly die (blaming you).
5: People dropping so late and so slow you don't know if they are afk or not. No pings either.
6: Players that are just rude and obnoxious... (You start out with that guy that spams select/go back to make the screen flicker, goes on to take items you've ping you wanted, punches you off stuff, trolls and is a general d-head).
7: You don't play like me = you're bad/ wrong.
8: "I'm too good for you" - leaves before game starts.
9: 1 or 2 players in trios. Starting gimped is just 100% poor game design and should never be an option if you do not actively choose it. This is on the Devs.
10: DC, you get a teammate that dc or is afk. You might land and get downed quickly, your teammate does not have a chance to get to you and boom, fighting at a disadvantage the other teammate dies. Now you're 2 guys down and 1 afk/dc:d.
11: Players that actively sabotages the game (dropping you off map, running you into balloons or other edges etc.)
a.s.o.
There are a lot of reasons people just leave, myself included. Sometimes you just get fed up by players that do nothing for others and it isn't worth it staying any longer. As much as I'd like it that people would stay when I or another teammate might be able to revive, sometimes I just want to leave myself (usually when someone is just obnoxious).