September 2020
I guess what I mean is that I feel that Respawn doesn't think I help my team out when I:
I can do this in a game, helping with these things, but hardly get rewarded at all. I usually stay not too far away, because of the increased risk of getting ambushed 1-3 and being too far to help my team mates when they really need it, and then I of course get up close as well. I'm not just staying behind statically, I feel I have to point this out. Ironically, I feel that my team more often finish in a top position when I use this playstyle, and less when I as well engage in rushing/hungry kill farming. I.e playing a game that places us higher lands me less RP in the end. Among other things it promotes risky behavior, like feeling the need to finish off a downed enemy straight away to secure the kill and the RP it gives, even if it leaves both me and my team mates more vulnerable than if I play the little more slow game and try to help my team straight away after downing an enemy. You know what I mean, I'm sure.
All in all it feels like it's more important to land finishing blows than it is to help my team place higher in the end. And I think that's quite sad and broken.
September 2020 - last edited September 2020
@current_moodxSimple thing: game should give more points for finishing (top 10/top 3/ win etc.) with full squad alive or at least for picking banner. Ranked should promote good teams, not good single players.
And people don’t know ranked rules. Display big table with all points rewarding system before each game. Personally, I am almost lvl 500, I play since season 1 and I am not sure, where I can find ranked rules, in game. Seriously, where they are?
September 2020 - last edited September 2020
@AreYouShivering I completely agree, and it's very hard to abuse as well.
September 2020
@AreYouShivering @MoNosDirtyGaming @apostolateofDOOM and Respawn.
I guess what I mean is that I feel that Respawn doesn't think I help my team out when I:
I usually stay not too far away, because of the increased risk of getting ambushed 1-3 and being too far to help my team mates when they really need it (then I of course get up close as well). I'm not just staying behind statically, and I honestly believe that is a bad strategy, I feel I have to point this out.
Ironically, I feel that my team more often finish in a top position when I use this less-rushy and more supportive playstyle, and less when I as well engage in rushing/hungry kill farming. I.e playing a game that places us higher in the end lands me less RP >.<. Among other things it also promotes risky behavior, like feeling the need to finish off a downed enemy straight away to secure the kill and the RP it gives, even if it leaves both me and my team mates more vulnerable than if I play the little more slow game and try to help my team straight away after downing an enemy. Those pesky shields can take a while to get around, you know what I mean, I'm sure.
All in all it feels like it's more important to land finishing blows than it is to help my team place higher in the end. And I think that's a quite broken state.
September 2020
@current_moodx I agree with you to a certain extent but the RP system we have now is very bland and with Respawn officially stating they're happy with ranked in it's current state (unfortunately) i wouldn't hold out on much changing in the future.
@AreYouShivering No. Placement should not take priority over kills or any other metric that can be used to determine RP. The only reason we have the current system in place is so they have squads dying spread out throughout the match instead of 4-5 squads left after first ring to impersonate a competitive architecture.
The reason we have such a cluster in plat is because you can literally camp to that rank without getting kills and once they try to progress to diamond they're outmatched by other teams. Ranked ie ''play with and against others of equivalent skill'' should have some form of assessment based on skill and not some caustic with zero awareness, aim like he's peeing in the wind but climbs 3 tiers by sitting in a house playing with himself.
September 2020
Kills and wins with less kills are completely viable ways of ranking up. You should get more points for a kill, but winning is winning.
this isn’t an either/or, if you want to rush into combats you should die early, even if you get points. And if you win with few kills you should get points for actually using your brain. But if you get kills and win, well yes, you should rank faster.
i think the ranked system is fine. What I think is horrible is there’s yet no new map in a game that needs it. That’s why I dumped ranked fir the season.
September 2020
"Ranked should promote good teams, not good single players."
Sadly with the way SBMM pairs you with new players this is exactly what happens. It forces you to be a better solo player as your teammates die constantly, only in higher ranked tiers do you see this really being effective.
September 2020 - last edited September 2020
You should get RP for klls, knocking , breaking shields, ammount of damage inflicted, saving a team mate in a fight (other games have this Halo has this medal since Halo 1 XD ), assist timmer is incrdibly short, if 1 pops a shield and someone kills the guy he gets the kill and the one who spent tons of ammo breaking the and almost killing the target get's nothing.
The RP is utterly stupid and simplistic to make it easy for the Devs as awarding rp as stated above requires a lot of parameter to code.
Imo the biggest issues with apex atm are servers, RP system (for sure), lets not forget the audio and SBMM.