I am a Chinese player who joined apex in the third season. My game ID is endgamegearxm1 (this is a mouse model. It is said that the top 1 player of CS: go will become the top 100 after using it). I have played almost all the popular games on the market in my 20 years' game career. I also know what kind of quality a game needs to have in order to last forever , so I feel that I am qualified to make this proposal to respawn.
First of all, I suggest to optimize the legend selection interface, set a default selection priority. For example, I will set the robot at the top priority, then the evil spirit at the bottom, and finally Bangalore at the bottom. Even if the first two are taken by my teammates, Bangalore can be assigned to me by default. This is to avoid someone entering the legend selection interface Cut the screen, return to the game and find that the system randomly gives a very low skilled character to itself to quit the game.
Secondly, I think the general mode should add multiple maps for players to choose from, and only the latest season's game map is provided for qualifying, so as to satisfy the players who want to play other season's map, and also take care of the game plot progress and professional players.
Finally, I would like to say that "apex" is an excellent game, which is the inheritor with the best FPS game lineage (COD: Mw2, titanfall). The same flexible climbing, skill combination, almost no delay left and right movement and killing an enemy may need to consume a complete magazine, which also makes it different from the traditional FPS game. In my eyes, apex and its The difference of FPS game is the same as that of "lead of Legends" and "dota". The frequency of using skills, the importance of common attacks or the delay of unit turning and the use of talents make people customize their heroes.
To make sure of the above two points, let's talk about balance. I don't think a game can pursue balance too much, but subtle differences can make it live longer. For example, the heroes of the storm of Blizzard, which pursues balance too much, cancels the equipment setting and forces the gap between players to narrow, forming a 5:5 situation. In this way, players lose the feedback from killing. This Similar to the setting of dropping treasure in RPG game, players get corresponding equipment rewards after killing a rather difficult monster, which further stimulates players to challenge the monster repeatedly and continue playing. The evolved form of this mechanism is to kill players. Fighting with machines is never as pleasant and real as fighting with humans. When a player defeats a powerful player, he should be rewarded. In the type of big escape, players are more willing to fight rather than search for materials. This is also the reason why this type of game has become so hot in recent years Every player in the game is like the boss of the game level. It's fun to kill them and get rewards from them. Blizzard just doesn't understand this and wastes a good IP.
So I suggested that respawn add talent tree system to apex to make the game unique, which makes the players have little difference because of their talent combination, so even if they use the same legend with their opponents, they will not be exactly the same. I also brought some talent tree solutions for reference.
Instant death or killing engine: hit continuously for 2 seconds to increase the maximum damage of bullets by 2. Kill more than 2 enemies to gain this effect permanently.
Ejection ammunition: increase the initial velocity of ammunition (the farther the effect distance, the more obvious the benefit).
Giant warhead: slightly increase the projectile area.
War reporter: changing the bunker will increase the movement speed temporarily.
Stick to the rules: 25 bonus health points will be gained for more than 1 minute within 20 meters of a stronghold.
Field doctor: an UAV will be raised to monitor all enemies within 10 meters when rescuing teammates. The cooldown is 30 seconds.
Express delivery: after a delay of 2 seconds, any item in the backpack will be sent to the team members. The cooling time is 20 seconds
Collateral (attack, dexterity, defense, creativity):
Dragon Slayer or Challenger / demon king: kill the king or become the king damage + 1.
Lone wolf: increases HP by 25 points and cooldown by 15 seconds when facing more than 2 enemies alone. There is no cooldown when all teammates are killed or 100 meters away from them.
Iron leg: the high-altitude landing is not rigid.
King of boxing: boxing damage increased by 50%.
Adrenaline: provides explosive movement for 2 seconds after being knocked down.
Giant: the larger the volume, the lower the movement speed reduction effect.
Master Parkour: double the speed of continuous obstacle crossing in 3 seconds.
Hysteria: 2 seconds after being exposed to the target's field of view, gain 1 second explosive movement speed and 5 seconds cooldown time.
Space time traveler or transparent person: gain 50% damage avoidance when HP is lower than 15% (the effect of avoiding bullets is not obvious, but the effect of avoiding air attack and gas is excellent).
Gun expert: increases the speed of magazine loading by 20%.
Survivor: if you are the last member of the team, you will gain extra movement speed (this skill is a double-edged sword. If the enemy finds that your movement speed is fast, it is likely to judge that you are the last member of the team).
Legal will: within 10 seconds of death, the box will be blocked and the enemy will not be able to pick up supplies.
Steel back: reduces back damage by 10%.
Noob boy or Free boy: after being knocked down by the enemy, the enemy's position in the field of vision will be exposed for 10 seconds.
This is my talent tree plan. I hope it can be adopted by respawn. Next, I need to kill players in the world of apex.
Oh, by the way, I'd like to add that I hope respawn can clear the penalty of quitting the game at the end of each season. No one wants his account to be punished for more than a few hours in the future (some may be more exaggerated). So, goodbye!