July 2019
@Anlbrd wrote:The idea that aggressive = not smart play is hilarious.
My opposition to what I call camping and others think is tactical is that without aggressive play the game boils down to people literally immobile on the edge of the ring until they need to move for the next one, as was evident in the so called elite queue.
All the guys who postulate that camping is the smart mans play seem to not realise that without people moving and engaging in fights youre left with maybe a fight at the start, then a 15 minute wait for a clusterf in a circle the size of a beer matt, again - as was seen in the elite lobbies half the time.
Its not about epeen for high number stats next to your name, its about engaging gameplay rather than endless waiting to be moved along by the ring.
The thing apex does better than the other BRs is its fast paced gunfights. Cater to the crowd who dont want to fight for the first 12 minutes of the match at your peril. If you removed all the self-professed smart players who hide on the edge of the ring, no one would notice. If you take out the guys willing to get into fights anywhere on the map - youve lost what apex is to everyone I play with, without exception.
I think no one ever said agressive = not smart play
No one ever said camping = camp at 1 place the entire time, and move to next good spot and camp the entire time.
I've never seen anyone do that in this game because it's not possible. By design, this game make it impossible to just defend in 1 place the entire game.
The concept of camping? It's part of the whole gameplay.
- You play aggressive when you need to.
- You move to the better spot and use it to your advantage to win the fights.
- Sometimes, you stop and "camp" in that better spot for like 10-20 seconds, if you predict the other squad will come. ( Don't tell me you stay on the open area the whole time or jump into the middle of the combat when you know other squad are behind you)
- You pick the more defensive playstyle since your lineup supports that ( for example: Caustic, Lifeline, Watson)
I really want to laugh when someone said camping means i have to stay at the edge, sit there for more than 5 minutes. It's way so wrong.
July 2019
@adidasPowah wrote:Kills are worth 1RP up to a maximum of 5RP per match. Placing Top 10 is worth 2RP, Top 5 is 4RP, Top 3 earns 7RP, and a win will bank 12RP.
so i get 5 kills and can camp all game bcose other kills wont matter? thats a straight up kill for this game
If I read it correctly, it doesn't say that 1 kill is equal to 1RP point. It could be the case that you need 3 kills to receive only 1 RP point.
July 2019
July 2019
@d3adc3II wrote:
@Anlbrd wrote:The idea that aggressive = not smart play is hilarious.
My opposition to what I call camping and others think is tactical is that without aggressive play the game boils down to people literally immobile on the edge of the ring until they need to move for the next one, as was evident in the so called elite queue.
All the guys who postulate that camping is the smart mans play seem to not realise that without people moving and engaging in fights youre left with maybe a fight at the start, then a 15 minute wait for a clusterf in a circle the size of a beer matt, again - as was seen in the elite lobbies half the time.
Its not about epeen for high number stats next to your name, its about engaging gameplay rather than endless waiting to be moved along by the ring.
The thing apex does better than the other BRs is its fast paced gunfights. Cater to the crowd who dont want to fight for the first 12 minutes of the match at your peril. If you removed all the self-professed smart players who hide on the edge of the ring, no one would notice. If you take out the guys willing to get into fights anywhere on the map - youve lost what apex is to everyone I play with, without exception.
I think no one ever said agressive = not smart play
No one ever said camping = camp at 1 place the entire time, and move to next good spot and camp the entire time.
I've never seen anyone do that in this game because it's not possible. By design, this game make it impossible to just defend in 1 place the entire game.
The concept of camping? It's part of the whole gameplay.
- You play aggressive when you need to.
- You move to the better spot and use it to your advantage to win the fights.
- Sometimes, you stop and "camp" in that better spot for like 10-20 seconds, if you predict the other squad will come. ( Don't tell me you stay on the open area the whole time or jump into the middle of the combat when you know other squad are behind you)
- You pick the more defensive playstyle since your lineup supports that ( for example: Caustic, Lifeline, Watson)
I really want to laugh when someone said camping means i have to stay at the edge, sit there for more than 5 minutes. It's way so wrong.
^^^ This, and especially the bit in bold.
@Anlbrd You cannot know if somebody camps the entire game. You don't know how the entire server play. I notice you now have said "where you play" instead of the general sweeping statement made earlier.
Respawn have also said, playing to win is priority. The kill cap is great in terms of stopping people farming easy early game kills for RP. If you hit 5 kills, it doesn't mean stop. There is the win to go for and your team mates to help out.
July 2019
July 2019
@Anlbrd Well I think some players are in for a rude awakening as to what they think their "skill" is.
In ranked, running over your opponents will cease to exist, nd maybe even the best players will realise that running around in the wide open chasing gunfire is not the way to play all the time.
It seems to me, that there are to many who want to run around picking gunfights at will. How do you think these players will fair when they come up against players who are as good or better? They will die early game, which is not the best way to play BR. It may work against average joe (me) but not against your peers.
These matches will cost RP, and as such will make players not just hotdrop for 6-10 quick kills then quit, rinse repeat. You play the game and stay till the end. If you don't wat to die, don't make idiotic decisions because of "kills and damage rules OK"
Nobody else is complaining apart from the "my kills" brigade. This is not team death match. If you read some posts, they even say, "after 5 kills I'll stop, whats the point". The point is is not all about "you/them". It's a team game.
After watching the early dev streams introducing the characters, they even say that the design philosophy of a team of 3 was to make teams lose x1 aspect of the squad (Attack/Defense/Support/Healer) and require team work to make up that shortfall. In all those discussions, winning and team work were the driving force and their gameplay vision. NOT one super hero stacking kills but hardly ever winning and not giving a toss about their team mates.
The community needs to wake up imo. This is not Cod/BF/Quake/Doom.
July 2019
July 2019
Am I mischaracterising your view when I see it as : "Players who push fights and enjoy the game as it has naturally developed are knuckledragging FPS hounds without a micron of strategic capability?" because that's how it reads. You keep suggesting that people will have to re-evaluate their skill etc as though people capable of high kill games are somehow only getting it because everyone else is crap?
This just isn't the truth :S
July 2019
Hmm, I'm more of a camper / support player than killer (i have like 0.3 kills / match played, haha). From my point of view, camping is really boring, but the worst thing about it is that you're not warmed up when the fight comes. This is very important because the only way to master the weapons and kits is in the live action. I believe that's why training lacks upgrade kits and faster moving targets, this move is intended by Respawn.
July 2019
@Anlbrd Sorry. I have been discussing with you, but actually using other peoples complaints for the discussion. I think we are on a similar view but from slightly different sides.
I have, and do play with some amazing players who are super aggressive. This works well in "pubs" and they certainly know how to play. Timing a push is crucial imo. Approach from a good position and time when to hit your opponent. I agree you cannot just sit back, but knowing how and when to engage is key imo, especially playing other good players. This is the style everybody wants to emulate, but their skillset lets them down.
Then there are super aggressive players who "think" they are good but blame campers/game mechanics for their downfall. These are the rush but no thinking type of players. These are the players I have an issue with. It come from many years playing FPS and playing with "forum greats" who turn out to be rage quitting stat padders, so I'm a BIG cynic when it comes to people claiming their "skill" on an internet forum.
None of my remarks have been directed at you personally, but at the players who think this ranked structure will hurt their kills and how they may not get as high in rankings because of the game, and not because they are not as good as they think they are.
I'm hoping this system does put greats up against greats, and I will play players closer to my skill level and I think it will, but all I seem to be reading from some people is "KILLS, DAMAGE = SKILL ARRGH".
I want every player to be able to play however they want, and I think they will. The higher ranks should be a more balanced experience, but I can't help but feel some people are going to not like playing players who are as good as them, or playing against players who play in a less face tanking manner, which then leads to come here to say "campers ruin it" which they have zero evidence of.
Sorry if my previous came over as directed at you. I don't envy Respawn trying to balance this. Just look at all the differing views on here, but I do feel they will adjust it correctly and over time this will be truly great.
P.S I have witnessed many high kill players who just don't care for the win. If they kill 3 or 4 people early game in 2 minutes they are happy to die and find a new game. That is not skill. That is padding stats to "look" like you are good. This is why stats in the pre game lobby mean nothing to me. It is zero sign of how well you play.
I hope I made my point without to much of a ramble, and didn't go round in circles. Some of my problem is I am cynical lol. I also respect Respawns designs decisions. It's them that have brought the game to us in the first place and I hope they stay true to their vision.