June 2021 - last edited June 2021
@pandareno1999 I'll have to look that Wiggs guy up and see if there's a Youtube video. I wonder how he hooked up the GameCube controller?
@AcidicSoda44031 I was just over at a friends and I beat him a few times on his own X box at Mortal Combat - a game I haven't played in a long time. Most fighting games are made for the arcade and aren't using controller thumbsticks as analog inputs. I'm actually not sure about more modern games and controllers, but they use arcade type controllers in tournaments.
It would work if you can hold to rotate. The right stick sounds like it might not be that important and can be mapped to buttons.
lol https://www.youtube.com/watch?v=bCHb9d5EUms
yea I found Nice Wigg's video
June 2021
June 2021 - last edited June 2021
@MassiveVernonWhy shouldn't it change if you are in PC lobbies? Why do you think PC AA is less than console AA if not for balance reasons? If you choose to play in PC lobbies, you should get the same AA as a PC controller player.
And provided no points for why the value shouldn't change. Maybe do the math, 0.6 is 50% stronger that 0.4
June 2021
June 2021
June 2021
June 2021
June 2021
@MassiveVernon Back on topic lol, movement while looting would be a big feature to add to console, the game would feel so much more fluid, we'd definitely see a lot more clutch plays too.
Or at the very least a better deathbox UI to streamline the looting process.
June 2021