Will We See More Stats & Medals in Apex Legends?

by roodyyt
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Will We See More Stats & Medals in Apex Legends?

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I don't know about anyone else, but thinking back to COD: (Specifically Black Ops 2) days, I loved the stats/medals aspect that game had, and it kept me playing the game from 2012 until it died about 3 years later. 

 

I thought it was great fun trying to go for that 100th Nuclear or Kill Chain. On top of that, it was a lot of fun to know just how many multi-kills you were getting and how many people were getting killed in your multi-kills (double, triple, fury, frenzy, super, mega, ultra, kill chain), and how many kills I was getting in my streaks (Bloodthirsty, Merciless, Ruthless, Relentless, Brutal, Nuclear).

 

Apex Legends is such a stupendously enjoyable game to play and the developers have amazed me that they dropped such a high-quality shooter seemingly out of nowhere; the only thing is, the stats feel a little half-assed. Now I don't mean to be offensive to the devs when I say this, because it may just be picky people like me who are analytical and like to take notice of stats and badges, but when compared to the amount of stat tracking there is in other shooters (particularly COD, although COD needs to work on their gameplay, map designs, and I don't think Activision have listened to a single fan in 7 years), Apex seems a little flat in that department.

 

You have one kill volume medal for 20 Kills, which is insanely difficult to achieve, and I can't help but feel there should be lesser-value medals for the players who aren't top drawer and hitting 20 bombs. I feel it will give them a little more to play for if you added maybe medals for 5/10/15/20/25/30 kills and to accompany them with a counter. Similarly, we have only one multi-kill medal with very specific criteria to down four opponents in 20 seconds. I've achieved this medal numerous times  with different legends; sometimes getting up to 5 (maybe 6) downs within that time frame. I believe the game will benefit from more variation to involve multi-kill medals for 2-8+ downs (as long as you down opponents in reasonably fast succession of each other because the kill time is quite long in comparison to most shooters!). I sincerely believe that the game would benefit from having counters on the medals to show how many times you've achieved each feat.

 

Additionally, where I can see most of the stats I need to across legend-to-legend, I can't actually see how many total wins I've had with each legend (yet I can see how many wins with a full squad; as if that matters to anybody), which actually seems like quite a large oversight. 

 

Also, where it is nice to be able to somewhat assess who our most successful/effective legend is for our playstyle, it isn't possible to assess our effectiveness with each weapon. I, amongst many friends have frequently discussed how the game is missing k/d and accuracy statistics for each individual weapon so that we can establish which weapons are genuinely working for us in general, rather than relying on our experience in particular gunfights which are hugely situational.

 

I don't know if the developers will see this post, and I'm not holding my breath, but I hope they do and I hope that they take in-depth stat-tracking and medals into consideration, as it's a very enjoyable element of other FPS games which most of the Call of Duty community will tell you.

 

I don't know how much of this will even be possible considering the amount of games that have been played since the game's release (I'm not too sure how coding works, and I have no idea if you even have a server that might store this information), but hopefully it's possible, because personally, the game is starting to feel a little stale without real stats to build on. I don't really feel like I'm playing for anything, and I'm not really getting a sense of progression which will be a deterrent to play the game when the new games start coming out in Q4. It's one of the reasons Black Ops 2 kept me playing for over 3 solid years (until hackers and low player count dragged me off it kicking and screaming), whereas I could only stomach Fortnite for a few months. 

 

Luckily for Apex, the control system for guns, movement, climbing etc, is head and shoulders above Fortnite and PUBG, and is one of the very few FPS games that actually made Specialist abilities work well. For that reason this game outlived Fortnite for me because while dancing is hilarious, gameplay is more important.

 

Thanks for reading

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