Re: Sincere game design suggestions

by hansman030
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Original Post

※What else do we expect from 2042?

[ Edited ]
★ Apprentice

自从去年的宣传片开始关注游戏以来,9月买的黄金版B测试,一直玩到今天。

在打电话给很多朋友加入后,我慢慢地独自一人。我感觉非常多。

我没有说我是该领域系列赛的老球员,只是提出了我的意见。


以下内容分为

1. 角色武器分配

2. 团队与团队的区别

3. 团队如何更好地合作

4. 车辆分配

5. 地图的播放方式需要哪些改进

 

1. 角色武器分配

玩这个游戏最大的变化是专家系统。就个人而言,我不反对专家系统。相反,我认为它在一定程度上增加了游戏的乐趣。

每个专家携带的设备已经统一,可以随意匹配。我认为这是专家系统最大的失败之一。

根据目前的版本,我认为[武器 - 角色 - 装备]应该改为

————————————————————————————

突击队 - 麦凯,日武,推土机,智秀 - 反坦克地雷,C5炸药,拦截盾,医用针

工程师 - 爱尔兰人,鲍里斯 - fxm-33防空导弹,无后坐力炮M5,维修工具

供应 - 福尔克,天使 - 医疗盒,供应盒

侦察兵 - Rao,Caspar - 激光指示器,植入信标

————————————————————————————

这是一个额外的解释。我认为C5无人机不应该取消,而应该在上述武器的规划中保留下来,从而增加团队合作。

这种分类是为了允许每个专家受到限制,使其不会太强大。2042年战场形势的现状是,每个人都装备了最强的高手和最强大的武器。例如,天使加AA等于无限高射炮。这对游戏环境非常不利。

 

2. 团队与团队的区别

这项工作中的团队数量只有4个,这让我非常困惑。当地图增加时,团队的数量是如此之少。原来地图很大,陆地车辆不多,队伍中植入信标的人也很少。很难实现团队的合作。我认为我们不应该希望战场是一场单人游戏,这样团队就可以带来更多的乐趣。

在目前的版本中,从[团队团队级别]的角度来看,我认为应该改为

————————————————————————————

在64vs64地图中,每个团队的人数应该是8人,所以一般来说,是8队X8对8队X8。

在32vs32地图中,每个团队的数量应该是团队中的6人。一般来说,它是5个团队X6 + 1团队x2 vs 5个团队X6 + 1团队x2。

————————————————————————————

这种变化可以有效提高团队合作的效率。更多的队友会部署在队友旁边,而不是从家里开始,或者长时间奔跑,或者B打电话给车辆并独自驾驶。

 

3. 团队如何更好地合作

在这里,我将讨论当前版本中最无用的[团队负责人]。

可笑的是,团队领导的命令总比没有好!

按照目前的版本,我认为应该从[组长系统]改为

————————————————————————————

当游戏的记分牌返回时,队长的进攻或防御指挥可以为团队成员提供进攻或防御方向。团队成员完成命令后,组长和相应的团队成员可以获得积分(积分与BF 1的体验相同)。

船长获得的积分可以有呼叫系统(类似于BF 5),

呼叫系统:

1.额外的地面车辆可以空投(在这里我认为我们只能调用额外的坦克,或者骰子可以制造额外的不可展开的坦克)

2.可以调用烟幕支持(即从天而降),BF 5就有了。我认为这个系统特别重要,因为这个太空图,没有一定的掩体增加,烟雾是更好的攻击或防御手段。

3.定点轰炸,类似于BF 5的JB,对进攻方和防守方来说很常见。没有必要在场外支援火力攻击。既然不可能有怪物,作为无国籍人的士兵,那么召唤金王之父的火力支援有什么问题呢?

目前预计不会有其他建议。

————————————————————————————

 

4.车辆分配
我不想在这项工作中评估车辆分配。我只想说,有些车辆的利用率太低了。
按照目前的版本,从【车辆分配】的角度来看,我认为应该改为
————————————————————————————
车辆也需要改变。以下主要是对128人战场的思考。
在更大的层面上,车辆系统也应该分为团队和团队。
[8人团队车辆]
呼叫限制2 / 2


1.Latv4轻型侦察车
2.气垫船


目前,我认为这两辆车的实力是合理的。


[团队车辆]应是唯一的


运输地面车辆部署限制1 / 1 MAV装甲运载工具

夜鸟(这应该是一个独立的单位)2/2
轻型坦克部署限制2/2——m5C螺栓(30mm火炮应拆除)
主战坦克部署限制:3/3——m1a5,T28,kitten1
/1的运输用飞行器的部署限制:秃鹰和麋鹿
航空武装车辆部署限制2 / 2 ah-64gx Apache,ka-520超级噱
头战斗机部署限制2/ 2 Su 57, F35
————————————————————————————

当然,上述限制可以针对不同的地图进行调整。
其中,秃鹫和麋鹿的2号武器50毫米炮应该直接移除。目前,这种武器不应该出现在大型运输车上!而且,大型运输直升机的机枪可以360度射击而没有死角,这对战士来说也是一场噩梦。例如,秃鹰追逐战斗机,它的速度并不比战斗机差!

每种类型的车辆都需要履行自己的职责,而不是运输携带非常可怕的武器的车辆。结果是,当专业团队使用它时,它非常可怕。

 

5.游戏的得分机制需要改变
目前,记分牌已经丢失了很多东西,比如狙击枪远距离杀戮奖励得分、连续杀戮奖励得分、队长指挥得分等等。这些是让玩家在游戏中感到成功的关键。每个人都有自己的地方可以玩。有些人想成为团队的贡献者,例如与医务人员一起进行救援,侦察兵进行远距离狙击,弹药士兵为队友提供补给。这些行为可以得分。而不是现在,白和麦凯等专家已经用复活信标取代了侦察兵的功能。这使得侦察兵在这项工作中看起来非常无用。

 

真诚的建议来自中国玩家。(此游戏的 IP 需要继续。我们知道,你工作非常努力。创新是必要的,但我们不能太自由。每个球员的自由都应该受到限制,这样才能有团队合作。希望骰子能参考建议,为你努力。我的英语能力有限,我不想翻译大文章,所以我使用翻译软件。原谅我!—— EA ID:Bili_hansman030

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Re: Sincere game design suggestions

★ Apprentice

In addition, I would like to say that the battlefield has never been a balanced game. The battlefield is always a game dominated by vehicles, and infantry dominate the game and occupy the right of points. Hope dice can weigh the number of vehicles and refresh time.

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Re: Sincere game design suggestions

★ Apprentice

Besides, I also want to talk about the role of angel. Angels should be changed to only issue armor. The function of airdrop box can be another expert. Angels are currently too capable. Because you think, angel and Falk are two experts, one with blood and the other with armor. Why can an angel have an additional airdrop box? Obviously, this is wrong.

There is also expert Boris. The turret should be controlled by the player, or the locking range of the turret should be reduced to the fan angle of the horizontal plane, rather than the current omni-directional.

There is no doubt that the equipment of this generation of experts must be limited. Because of such terrible things, you can think about battlefield 1. If everyone can bring weapons at will, will it become very chaotic! What the arms need is teamwork and clear division of labor. Only Division of labor can bring cooperation, not everyone is strong. Why do experts cooperate with each other when they become the strongest.

Take a very simple example. At present, after the 2042 field expert classification, the infrared locking sight of the Scout can be matched with the M5 of the commando. The supply soldiers (angel and Falk, and another expert who can use the airdrop box in the future) provide ammunition boxes to provide supplies without this combination. This is a virtuous circle and cooperation. In addition, after classification, there will be no more vicious bug experts such as angel + AA infinite air defense AA bomb, and there will be no combination of commando + rebirth beacon (which greatly reduces the role and sense of presence of scouts).

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Re: Sincere game design suggestions

★ Apprentice

At present, I think the game needs to be changed in three aspects.
1、 Game design Interaction on the overall map.
This involves bunkers, fixed weapons, physical destruction. All these can make players happy in non shooting. For example: the physical destruction of point C in Sinai desert in battlefield 1, the fixed weapon play in battlefield 4, and the wisdom and courage brought by various bunkers made before.
2、 The embodiment of teamwork.
War has never been fought in the form of "experts". How can there be so-called war experts in the world? Only soldiers! So laissez faire equipment will break the game team cooperation. Cooperation is generally displayed in the form of [exposure → attack → evasion → supply] in the battlefield. Now experts can do this alone. What cooperation is needed. Therefore, the classification of experts is necessary, and the classification of equipment is also necessary.
3、 Vehicle strength and rationality.
Many people say the vehicle is too strong. I want to say that a soldier can suffer about five 70mm rockets. Do you think the vehicle is too strong? The choice of a helicopter is either to hang high in the sky or fly close to the ground, or it will always make the sound of "didi didi" appear in the driver's ear. Is it too strong? In my opinion, vehicles should always be strong. However, one thing I think is very unreasonable in 2042. In 2042, the classification of transport vehicles and attack vehicles is vague, and the capability is unbalanced. For example, bolt. It has high armor and can also carry a 30mm gun. It can not only achieve long-distance low-risk harassment, but also achieve high mobility and attack while running. Totally outrageous! The normal idea should be that bolt can only carry machine guns and 40mm howitzers. In addition, there are large transport helicopters. Who made a transport vehicle a monster like presence in battlefield 1? To be honest, it is not too much to delete the attack capability of large transport aircraft, but in this case, it is also necessary to shorten the CD and blood volume of heat induced bombs of large transport helicopters.

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Re: Sincere game design suggestions

★ Apprentice

Finally, I hope dice understands that the game needs division of labor. This is battlefield, not a game of personal heroism! The interaction between players, maps and vehicles is the most important!

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Re: ※What else do we expect from 2042?

★★★ Newbie

我找了很多平台都没有发现一个问题的解决办法,那问题是除了删隐地区以外的地图要想玩到那就要全靠运气去匹配,就不能选定自己想玩的几张地图进行匹配吗?很头疼!

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Re: ※What else do we expect from 2042?

Hero
@110520ump45

The language you're posting in isn't supported on Answers HQ, maybe one of these would suit better:

English
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Русский форум

If you don't understand any of those languages, help.ea.com comes in a bunch more languages and might have what you're looking for.

I'm also going to close this topic as it has not been active since 2022.

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AHQ Guardian - Volunteer Moderator

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Re: ※What else do we expect from 2042?

Community Manager

Hey @hansman030 as @ElliotLH already mentioned, these boars are only supported in English. It would be helpful if you edited your post and used English instead. 

EA_PulsarAHQ

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