May 2019
May 2019
May 2019 - last edited May 2019
Overall they're fine, nades are almost always avoidable. Radius need to be adjusted a bit. Not 'nerfed' but sometimes from mid-range frags/arcs do full damage when they should be doing less. I would think they should only do 100 if you're basically right next to one. Maybe more tiers of damage with each bracket of range?
Really unlucky if you get stuck from an arc.. that's where a pathfinder hook, wraith q, bang smoke, etc. is very useful but it's not over at that point; maybe lower the slow percentage a tiny bit. But if they get too weak no one will even use them in their bags, stock up on meds instead.
Thermites need use an area buff somehow, I agree. They're great for blocking doors and giving away your location
Also, as previously suggested: pleaseee implement a separate grenade pouch, a new item you pickup with rarities- and is a 'body piece' just like a helmet, bag, or armor. That would help a lot later on when you're just dropping and swapping stuff
May 2019
LULZ!!!
A Discussion bout throwables??? WHy not a discussion on how you gonna fix this cheater infested game???
Throwables......SMH....Get real
May 2019
All throwables are fine and do not need any changes. You can add though another type of 'nade.
May 2019 - last edited May 2019
I don't want to see opponent dodge my grenades , so thermite grenade is my main choice . It will explode when hitting on the surface , it is fast and wide effect .
But I am considering to change my tactics because in recent games I saw enemies only take little damages after sprint through the flame walls the thermite grenade create , they go through the flame wall and keep shooting at me like no fear that really make thermite grenade looks like useless .
May 2019
May 2019
Love the throwables! Wish console had an easier way of wielding them but what if melee caused more damage holding a grenade, thermite, or arc star. Getting punched with an arc star would conceivably to more damage....right?
May 2019
May 2019